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KONON

KONON

A Roblox experience owned by Gabut Studios.

HorrorENhorrormythologyindonesian

KONON is a horror experience created on 2025-08-23. It has accumulated 13,115,213 lifetime visits and 98,345 favorites. Currently, 78 players are active. The game holds an 86% like percentage. Developers describe the content as inspired by real myths and local superstitions. The experience is noted as being in its beta stage.

Description (written by the developer; not a statement by this register)

This game remains in its BETA STAGE. Should any bugs appear, we kindly ask for your understanding. Each series is inspired by real myths, legends, and local superstitions—whispers passed down through generations. This horror experience is proudly created by Indonesian developers. Support the game by like and favorite, and join our official Discord community! ⭐

Last updated by the developer 7 Jun 2026, 19:18 UTC.

78
playing (measured 10 Aug 2026, 20:45 UTC)
13,115,213
lifetime visits
86%
liked (16,266 👍 / 2,617 👎)
98,328
favourites (7.5 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:4515first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
249 R$
+4 Max Players
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,035,054 · 100.0% win
Good Ending [SERIES 1 > CHAPTER 1] · progression822,195 · 28.3% win
Bad Ending [SERIES 1 > CHAPTER 1] · progression661,316 · 18.8% win
Finished Chapter 2 [SERIES 1 > CHAPTER 2] · progression175,699 · 7.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3786no change
13 Aug 2026, 18:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.