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Hire a Miner ⛏️

Hire a Miner ⛏️

A Roblox experience owned by Mining Team!.

TycoonENidletycoonleaderboards

Hire a Miner ⛏️ is a tycoon experience created on 2025-08-26. It has accumulated 529,558 lifetime visits and 1,936 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights features such as hiring miners, mutating ingots, and expanding land plots.

Description (written by the developer; not a statement by this register)

We recently released the mutation machine! Mutate your ingots to increase their value and get cool effects! Hire miners to dig rare ingots, expand your land, and grow your fortune. Compete with others and rise to the top of the leaderboards! ⛏️ Hire your own miners! 💎 Mine rare ingots! 🌎 Expand your mining plot! 💸 Get rich and climb the leaderboards! Make sure to like👍and favourite🌟the game for future updates! Leave a like and join the group for a free Drill Miner and $5,000 cash!

Last updated by the developer 30 Jul 2026, 20:14 UTC.

0
playing (measured 10 Aug 2026, 20:45 UTC)
529,558
lifetime visits
92%
liked (2,788 👍 / 244 👎)
1,935
favourites (3.7 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💰 Auto Sell
299 R$
👑 VIP!
199 R$
🧲 Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!332,828 · 100.0% win
Rebirth 1 · progression6,155 · 0.00% win
Rebirth 2 · progression1,082 · 0.00% win
Rebirth 3 · progression154 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:4592no change
14 Aug 2026, 20:3892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.