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[Update 2.3] SURPG

[Update 2.3] SURPG

A Roblox experience owned by SURPG Group.

RacingENRPGPvPCharacter Customization

[Update 2.3] SURPG is a racing experience created on 2014-09-28. It has 78,878,442 lifetime visits and 317,652 favorites. Currently, 103 users are playing. The game holds a 74% like percentage. The description mentions exploring a map, collecting emeralds, PvP battles, quests, and character customization.

Description (written by the developer; not a statement by this register)

Welcome to SURPG! 🌎 • Explore the map and all it's contents! 💎 • Collect the 7 Emeralds and transform! 👊 • Battle it out in PvP! 📜 • Complete Quests and unlock new abilities! 👕 • Show how unique you are with character customization! • Like 👍 and favourite ⭐️ if you want to support us. ... And more coming soon!

Last updated by the developer 15 Aug 2026, 21:23 UTC.

97
playing (measured 22 Aug 2026, 02:50 UTC)
78,932,304
lifetime visits
74%
liked (100,678 👍 / 35,560 👎)
319,184
favourites (4.0 per 1k visits)
28 September 2014
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97180138.510 August 2026 — 102 players21 August 2026 — 116 players21 August 2026 — 119 players21 August 2026 — 180 players21 August 2026 — 155 players22 August 2026 — 135 players22 August 2026 — 101 players22 August 2026 — 97 players10 August 202622 August 2026
8 measurements spanning 11 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:5097-4
22 Aug 2026, 01:50101-34
22 Aug 2026, 00:50135-20
21 Aug 2026, 23:50155-25
21 Aug 2026, 22:50180+61
21 Aug 2026, 21:50119+3
21 Aug 2026, 20:54116+14
10 Aug 2026, 15:04102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Form Outfits
99 R$
Ring Capsule
75 R$
Flame of Judgement
50 R$
Inhibitor Rings
50 R$
Tips
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game! · welcome651,342 · 57.6% win
Completed the Tutorial. · welcome476,431 · 40.8% win
[Old] Easter Egg 1 [UNOBTAINABLE] · secret423,892 · 0.00% win
Destroyed Spinner. · other371,579 · 31.5% win
[Old] Easter Egg 2 [UNOBTAINABLE] · secret224,069 · 0.00% win
What is HE doing here? · secret183,885 · 14.6% win
Collected all 7 Emeralds. · collection163,657 · 13.4% win
Wait a second... Is that him? · secret132,290 · 10.4% win
Collected 999 Rings. · collection115,725 · 8.8% win
Participated in Meteor Shower. · social113,816 · 8.2% win
Unlocked Light Speed Dash. · progression90,890 · 5.3% win
Unlocked Turbo Boost. · progression88,279 · 5.6% win
Unlocked Dark Form. · progression86,996 · 7.0% win
HOW IS HE ALIVE? · other86,784 · 8.1% win
Unlocked Chaos Control. · progression72,547 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7421 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked22 September 2026 — 74 % liked2 October 2026 — 74 % liked21 August 20262 October 2026
12 measurements spanning 42 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 13:4774no change
22 Sept 2026, 13:4674no change
12 Sept 2026, 13:3774no change
2 Sept 2026, 13:3574no change
23 Aug 2026, 13:3274no change
22 Aug 2026, 02:5074no change
22 Aug 2026, 01:5074no change
22 Aug 2026, 00:5074no change
21 Aug 2026, 23:5074no change
21 Aug 2026, 22:5074no change
21 Aug 2026, 21:5074no change
21 Aug 2026, 20:5474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.