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Be a Number!

Be a Number!

A Roblox experience owned by One Day Productions.

SimulatorENgrowth mechanicsurvivalsocial competition

Be a Number! is a simulator experience created on 2025-08-28. The game has recorded 5,376,803 lifetime visits and 436,797 favorites. Currently, 40 players are active. The title holds a 68% like percentage. The description outlines mechanics involving collecting food to increase size and eliminating smaller opponents.

Description (written by the developer; not a statement by this register)

🔢 Collect food to grow your number! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 👍 Like the game and join the group for 100 starting size! https://www.roblox.com/communities/35611750/One-Day-Productions 💎 Premium benefits: 25% more size from food 👥 Invite friends for a growth boost!

Last updated by the developer 13 May 2026, 01:38 UTC.

40
playing (measured 10 Aug 2026, 14:35 UTC)
5,376,803
lifetime visits
68%
liked (3,317 👍 / 1,579 👎)
439,221
favourites (81.7 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3539first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grow
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Size · other2,616,953 · 100.0% win
1 Kill · other1,910,518 · 100.0% win
500 Size · progression1,414,832 · 81.9% win
1K Size1,117,621 · 65.6% win
5 Kills · other1,021,904 · 60.1% win
10 Kills · other629,534 · 37.5% win
5K Size · other405,719 · 26.3% win
10K Size · other212,872 · 14.0% win
25 Kills · progression153,577 · 11.7% win
50 Kills · progression46,226 · 4.5% win
50K Size · other28,847 · 2.0% win
100 Kills · progression12,859 · 2.5% win
100K Size · progression6,809 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:0468no change
14 Aug 2026, 01:0368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.