Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Grow Your Lucky Block!

Grow Your Lucky Block!

A Roblox experience owned by One Day Productions.

SimulatorENevolutionsurvivalpvp

Description (written by the developer; not a statement by this register)

🧊 Collect food to grow your lucky block! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 👍 Like the game and join the group for 100 starting size! https://www.roblox.com/communities/35611750/One-Day-Productions 💎 Premium benefits: 25% more size from food 👥 Invite friends for a growth boost!

Last updated by the developer 13 May 2026, 01:52 UTC.

5
playing (measured 10 Aug 2026, 14:35 UTC)
132,410
lifetime visits
60%
liked (51 👍 / 34 👎)
13,959
favourites (105.4 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:358first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grow
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Size · other78,931 · 100.0% win
1 Kill · other56,554 · 100.0% win
500 Size · progression54,433 · 100.0% win
1K Size · progression44,448 · 100.0% win
5 Kills · other29,965 · 86.2% win
5K Size · other17,794 · 58.4% win
10 Kills · other16,341 · 45.7% win
10K Size · progression9,549 · 31.6% win
25 Kills · progression3,118 · 8.3% win
50K Size · progression1,165 · 3.8% win
50 Kills · progression690 · 2.2% win
100K Size · progression296 · 1.9% win
100 Kills · progression128 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6015 August 2026 — 60 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:5060no change
15 Aug 2026, 08:4960first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.