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+1 Size Every Click

+1 Size Every Click

A Roblox experience owned by One Day Productions.

+1 Size Every Click is a Roblox experience created on 2025-02-28. It has accumulated 1,980,865 lifetime visits and currently has 14 players online. The game holds 146,644 favorites and maintains a 67% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

⚡ Click to gain size! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 🍕 Collect food around the map to gain additional size! 👍 Like the game and join the group for 100 starting size! https://www.roblox.com/communities/35611750/One-Day-Productions 💎 Premium benefits: 25% extra size whenever you gain size 👥 Invite friends for an extra size boost! [Tags] +1 size every second, every second you get +1 size, +1 strength every second, get tall simulator, +1 height every second, every second you get taller, every second you get +1 height, height simulator, +1 fat every second, become fat simulator, eat cubes simulator, cube eating simulator, block eating simulator, eat blobs simulator, grow your country, agario, agar.io, slitherio, slither.io

Last updated by the developer 13 May 2026, 02:13 UTC.

14
playing (measured 10 Aug 2026, 14:35 UTC)
1,980,865
lifetime visits
67%
liked (917 👍 / 458 👎)
147,708
favourites (74.6 per 1k visits)
28 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grow (Permanent)
399 R$
VIP
299 R$
x2 Coins (Permanent)
299 R$
Auto Click
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Size · progression924,778 · 82.0% win
1 Kill · other619,454 · 55.8% win
500 Size · progression543,531 · 50.9% win
1K Size · other411,576 · 40.6% win
5 Kills · other323,794 · 34.6% win
10 Kills · other185,478 · 21.2% win
5K Size · other143,129 · 20.2% win
10K Size · other74,129 · 8.9% win
25 Kills · progression49,305 · 11.5% win
50 Kills · progression17,125 · 4.5% win
50K Size · other8,985 · 1.0% win
100 Kills · progression5,709 · 2.1% win
100K Size · progression2,471 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3867no change
14 Aug 2026, 09:3767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.