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Zombie Infection Outbreak

Zombie Infection Outbreak

A Roblox experience owned by Wilder Studios.

SurvivalENzombie survivalapocalypseinfection mechanic

Zombie Infection Outbreak is a survival experience created on 2025-08-29. It has recorded 684,276 lifetime visits and 71,235 favorites. Currently, 22 users are playing. The game holds an 87% like percentage. This data reflects the measured statistics for this specific Roblox experience.

Description (written by the developer; not a statement by this register)

🧟 Welcome to Zombie Infection Outbreak! Survive the apocalypse, explore the map, battle zombies, or become infected and infect others! ☣️ 👍 Like the game and join the group for a FREE Banana Sword! 👉 https://www.roblox.com/communities/137792248/Wilder-Studios#!/about 🔔 Turn on Notifications for Updates!

Last updated by the developer 5 Aug 2026, 10:19 UTC.

22
playing (measured 10 Aug 2026, 17:37 UTC)
684,276
lifetime visits
87%
liked (1,573 👍 / 240 👎)
90,668
favourites (132.5 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3724first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon Slayer
349 R$
2X W$
149 R$
Super Zombie
139 R$
Gold Katana
79 R$
MedKit
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome393,142 · 100.0% win
10 Kills · other172,601 · 64.0% win
100 Kills · progression98,959 · 66.0% win
50 Kills · progression68,788 · 23.1% win
250 Kills · progression9,661 · 3.2% win
Killed 500 Zombies · progression3,212 · 0.80% win
1,000 Kills · progression1,058 · 0.70% win
2.500 Kills · progression228 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:5287no change
13 Oct 2026, 21:5187no change
3 Oct 2026, 21:5087no change
23 Sept 2026, 21:4987no change
13 Sept 2026, 20:4687no change
3 Sept 2026, 20:3687no change
24 Aug 2026, 18:4887no change
14 Aug 2026, 18:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.