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Zombie Infection Outbreak

Zombie Infection Outbreak

A Roblox experience owned by Wilder Studios.

SurvivalENzombie survivalapocalypseinfection mechanic

Zombie Infection Outbreak is a survival experience created on 2025-08-29. It has recorded 684,276 lifetime visits and 71,235 favorites. Currently, 22 users are playing. The game holds an 87% like percentage. This data reflects the measured statistics for this specific Roblox experience.

Description (written by the developer; not a statement by this register)

🧟 Welcome to Zombie Infection Outbreak! Survive the apocalypse, explore the map, battle zombies, or become infected and infect others! ☣️ 👍 Like the game and join the group for a FREE Banana Sword! 👉 https://www.roblox.com/communities/137792248/Wilder-Studios#!/about 🔔 Turn on Notifications for Updates!

Last updated by the developer 5 Aug 2026, 10:19 UTC.

22
playing (measured 10 Aug 2026, 17:37 UTC)
684,276
lifetime visits
87%
liked (1,384 👍 / 201 👎)
71,235
favourites (104.1 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3724first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon Slayer
349 R$
2X W$
149 R$
Super Zombie
139 R$
Gold Katana
79 R$
MedKit
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome309,173
10 Kills · other139,910
100 Kills · progression64,379
50 Kills · progression57,309
250 Kills · progression7,920
Killed 500 Zombies · progression2,613
1,000 Kills · progression842
2.500 Kills · progression191

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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