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Cops Vs. Zombies

Cops Vs. Zombies

A Roblox experience owned by TOMMY ZOMBIE.

ShooterENzombie survivalpolice themeweapon upgrades

Cops Vs. Zombies is a shooter experience created on 2025-05-17. It has 3,826,978 lifetime visits, 340,216 favorites, and a 75% like percentage. Currently, 29 users are playing. The game involves fighting zombies to protect a police station, earning cash for weapons, and avoiding infection.

Description (written by the developer; not a statement by this register)

Fight Zombies to protect the police Station! 🏷️How to Play: 💰 Destroy Zombies to earn Cash for new Weapons and Upgrades! 🧟Avoid getting infected by Zombies! If you get infected you can attack other players and infect them! ✔️ Premium Benefits: +5 Speed and $1,000!

Last updated by the developer 3 Sept 2025, 16:03 UTC.

29
playing (measured 10 Aug 2026, 20:30 UTC)
3,826,978
lifetime visits
75%
liked (1,279 👍 / 436 👎)
342,028
favourites (89.4 per 1k visits)
17 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magma FAMAS
419 R$
Rainbow Carpet
359 R$
Jetpack
299 R$
Gold Vest
249 R$
Golden Rocket Launcher
239 R$
Taser
149 R$
Fusion Coil
129 R$
Gravity Coil
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,656,212 · 100.0% win
100 Kills! · progression516,485 · 46.6% win
500 Kills · progression199,754 · 16.6% win
1000 Kills · progression111,558 · 10.7% win
5,000 Kills · progression9,457 · 1.3% win
10,000 Kills · progression1,357 · 0.10% win
50,000 Kills · progression14 · 0.00% win
100,000 Kills · progression4 · 0.00% win
1,000,000 Kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:4875no change
14 Aug 2026, 03:4775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.