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Steal a Mob

Steal a Mob

A Roblox experience owned by Me Casa Studio.

SimulatorENsimulationtrollingrebirth

Steal a Mob is a simulator experience created on 2025-09-01. It currently has 145 players online. The game has accumulated 9,792,190 lifetime visits, 535,287 favorites, and a 93% like percentage.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Mob! 👍 Like the game and join the group How to Play: 👾 Buy a Mob 🥷 Steal Mobs from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy swords and troll gear to troll other players! [🔥Update🔥] - Live events - Event Tracker Gamepass - Playtime Rewards - Lots of nerfs, bug fixes and balancing 🎊New Codes: - UPDATE6 - EVENTS 💻 Supports Desktop, Console, Mobile, and Tablet players Credits: Modeler: @TixMysterious UI/Graphics: @Unknown Thumbnail: @MoonGames

Last updated by the developer 19 Apr 2026, 08:06 UTC.

73
playing (measured 21 Aug 2026, 20:54 UTC)
9,891,586
lifetime visits
93%
liked (10,624 👍 / 765 👎)
543,277
favourites (54.9 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

731199610 August 2026 — 119 players21 August 2026 — 73 players10 August 202621 August 2026
2 measurements spanning 11 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–126 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5473-46
10 Aug 2026, 15:19119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
2,999 R$
Galaxy Sword
1,499 R$
Laser Gun
599 R$
Event Tracker
499 R$
Flying Carpet
499 R$
VIP
499 R$
Remote Base Locker
399 R$
2x Cash
299 R$
Glitched Starter Pack
249 R$
Extra Mob Slot
229 R$
Glitched Sword
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,324,494 · 100.0% win
Obtain your first transcendent · collection52,805 · 2.4% win
Have 1 billion cash · collection19,829 · 1.2% win
Rebirth 5 times · progression11,281 · 0.50% win
Obtain your first secret · secret8,074 · 0.90% win
Obtain a rainbow secret · secret414 · 0.00% win
Obtain a limited mob · collection352 · 0.00% win
Rebirth 10 times · progression314 · 0.00% win
Have 1 trillion cash · collection217 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked21 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3293no change
21 Aug 2026, 20:5493no change
13 Aug 2026, 20:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.