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Save Mobs From Tsunamis!

Save Mobs From Tsunamis!

A Roblox experience owned by Co-Worker Games.

TycoonENtsunami survivalidle/tycoon hybridcharacter collection

Save Mobs From Tsunamis! is a tycoon experience created on 2026-01-08. It has 6,066,824 lifetime visits and 279,697 favorites. Currently, 60 players are active. The game holds a 92% like percentage. Players run, steal mobs, and avoid tsunamis while upgrading characters and plots. Offline earnings are available. The description encourages liking the game and joining the group for rewards.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami for Mobs! Run fast and steal Mobs! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect many Mobs! ⚡ Upgrade your character and get more cash! 💸 Upgrade your plot to unlock more slots and place extra characters! 🏗️ Your Mobs earn cash OFFLINE! 💤 Like the game and join the group for FREE cash & Ghost! 👍

Last updated by the developer 9 Aug 2026, 22:33 UTC.

60
playing (measured 10 Aug 2026, 14:23 UTC)
6,066,824
lifetime visits
92%
liked (10,706 👍 / 907 👎)
283,344
favourites (46.7 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2346first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
599 R$
Dragon Pack
249 R$
VIP
199 R$
Pro Pack
89 R$
x2 Money
79 R$
Auto Collect
79 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Yippee! · welcome25,208 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:0492no change
14 Aug 2026, 00:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.