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Troll Escalator Tower 2

Troll Escalator Tower 2

A Roblox experience owned by moze Tower.

ObbyENslap mechanicauto-ridechaos

Troll Escalator Tower 2 is an obby experience created on 2025-09-05. The game has recorded 9,302,784 lifetime visits and holds 4,581 favorites. Currently, zero users are playing. The experience maintains a 93% like percentage among its audience.

Description (written by the developer; not a statement by this register)

✨ Troll Escalator Tower 2✨ A chaotic slap obby where you don’t climb — you ride! 😎 🔼 Auto-Escalator Obby – Simply stand and ride to the top! 🖐️ Slap to Troll – Knock other players off mid-ride! 🏃‍♂️ Noob-Friendly Chaos – No jumping skills needed, just endure the madness. 🏔️ Tower Dive – Reach the top and ragdoll down in glory! 🤣 Hilarious moments, random trolls, and nonstop slap chaos!

Last updated by the developer 1 Feb 2026, 05:52 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
9,302,784
lifetime visits
93%
liked (6,323 👍 / 484 👎)
4,579
favourites (0.5 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AdminFly
399 R$
OverKill Slap🖐️
399 R$
FlyingCarpet🌈
299 R$
Luxe Slap🖐️
199 R$
Void Slap🖐️
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!🖐️ · welcome6,712,352 · 100.0% win
Tower Winner!👑 · progression323,063 · 9.0% win
Secret Slap!❓ · secret75,090 · 0.00% win
God Hand💫 · other15 · 0.00% win
Quantum Slap!💜 · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4993no change
23 Aug 2026, 20:4893no change
13 Aug 2026, 20:4793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.