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Cook and Steal

Cook and Steal

A Roblox experience owned by TITANEX.

SimulatorENcookingstealingidle

Cook and Steal is a simulator experience created on 2025-09-09. It has accumulated 1,201,069 lifetime visits and 4,972 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description highlights mechanics involving spinning for ingredients, cooking food with special abilities, earning money, and base stealing features.

Description (written by the developer; not a statement by this register)

🍳 Welcome to COOK AND STEAL! 🥕 Spin for different ingredients 🔥 Cook them in the oven to be given different foods! 🧬 Every cooked food has a special ability when you eat it :D 🍀 Your placed food earns you money while placed and when offline 🍳 Oh.. and don't forget to lock your base.. You can steal from others or have your food stolen! 👍 Like, ⭐ Favorite & 👥 Join the Group for codes and rewards!

Last updated by the developer 5 Aug 2026, 17:09 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
1,201,069
lifetime visits
83%
liked (3,385 👍 / 714 👎)
4,976
favourites (4.1 per 1k visits)
9 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3419first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky
500 R$
VIP Chef
399 R$
Cash Flow
399 R$
Instant Cook
199 R$
Instant Ingredients
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0683no change
14 Aug 2026, 14:0583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.