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[🗡️HIDE&SEEK🔪] ⚡Squid Showdown

[🗡️HIDE&SEEK🔪] ⚡Squid Showdown

A Roblox experience owned by Reforming Arts.

MinigamesENSquid Games IPHide and SeekQTE Mechanic

[🗡️HIDE&SEEK🔪] ⚡Squid Showdown is a minigames experience created on 2025-09-16. It has accumulated 11,208,736 lifetime visits and 25,810 favorites. Currently, 62 users are playing. The experience holds an 89% like percentage. It is categorized under minigames.

Description (written by the developer; not a statement by this register)

(2X KILLS ON WEEKENDS) (CODES IN COMMUNICATION SERVER) a take off the show Squid Games but with a massive twist new: Squid Showdown Ink Game Practice Spinoff old: ink game mingle practice practice for ink game mingle FORMALLY Mingle Practice devices: 🖥️📱🎮 tags: ink game, ink, games, squid,squid games, qte practice., qte, quick time event, squid ink game, Mingle Practice, sky practice

Last updated by the developer 30 Jul 2026, 15:44 UTC.

62
playing (measured 10 Aug 2026, 14:51 UTC)
11,208,736
lifetime visits
89%
liked (23,230 👍 / 2,867 👎)
26,214
favourites (2.3 per 1k visits)
16 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

QUICKSILVER POWER
1,399 R$
PSYCHIC POWER
1,000 R$
BLOOD MANIPULATOR POWER
759 R$
THE SPEEDSTER POWER
750 R$
ICHIGO POWER
699 R$
QUAKE POWER
599 R$
SUKUNA POWER
499 R$
SHINJI POWER
499 R$
CUPID POWER
399 R$
ULTRA INSTINCT
399 R$
SANTA POWER
399 R$
BULLDOZER POWER [NEW]
299 R$
Push(PERMENANT)
250 R$
HOLIDAY PACK
249 R$
TELEPORTATION POWER
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive Lights Out · progression1,672,143 · 69.6% win
Unlock BlackFlash · progression528,951 · 21.6% win
Unlock Hercules · other328,650 · 9.0% win
Surpass Glass Bridge · progression318,254 · 5.7% win
Surpass Sky Squid Game · progression73,294 · 3.8% win
Become Mega Knight · progression61,985 · 3.1% win
Unlock Teleportation · other59,094 · 11.1% win
Unlock Lightning God · progression49,180 · 1.3% win
Unlock Gon · other43,993 · 0.50% win
Unlock INVINCIBLE · other43,394 · 0.30% win
Unlock Baseball Star · other24,364 · 0.10% win
Unlock Vampire · other20,121 · 0.50% win
Unlock Abyssal King · progression16,281 · 0.40% win
Unlock Sorcerer · other11,057 · 0.80% win
Become Hakari · other10,597 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3589no change
13 Aug 2026, 19:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.