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+1 Speed Per RNG🎲

+1 Speed Per RNG🎲

A Roblox experience owned by JOFO Games.

TycoonENRNGSpeedMultipliers

+1 Speed Per RNG🎲 is a tycoon experience created on 2025-09-19. The game has recorded 15,366,568 lifetime visits and 843,120 favorites. Currently, one user is playing. The title holds a 98% like percentage. Developed by JOFO Games, the experience focuses on speed mechanics and multipliers within the tycoon genre.

Description (written by the developer; not a statement by this register)

✨ Welcome to +1 Speed Per RNG! ✨ Every roll of the dice 🎲 boosts your speed ⚡… will you just get a little faster or break the sound barrier like a true lightning bolt? 🌪️ It’s all up to luck 🍀! 🔹 Reach INSANE speeds 🚀 🔹 Unlock powerful multipliers 🔥 🔹 Race with friends 👥 🔹 Become the FASTEST on the server 🌍 Ready to stop crawling 🐌 and dash into legend like a speed beast 🦅? © JOFO Games 2025 – Copyright Notice Do not copy. Any unauthorized use or reuploading will be reported to Roblox.

Last updated by the developer 28 Jul 2026, 12:51 UTC.

1
playing (measured 10 Aug 2026, 14:01 UTC)
15,366,568
lifetime visits
98%
liked (490,730 👍 / 11,625 👎)
843,059
favourites (54.9 per 1k visits)
19 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:011first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to +1 Speed Per RNG🎲 · welcome4,208,426 · 100.0% win
Lucky Roll · other2,894,828 · 78.6% win
Diamond Roll · other1,455,290 · 52.1% win
1,000 Speed · progression1,169,863 · 49.0% win
10,000 Speed · progression546,583 · 29.6% win
Void Roll · other522,480 · 23.3% win
100,000 Speed · progression315,108 · 19.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4698no change
13 Aug 2026, 17:4598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.