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[Titles] Another Infection Game

[Titles] Another Infection Game

A Roblox experience owned by NX-T.

SurvivalENzombie apocalypsesurvival horrorroleplay

[Titles] Another Infection Game is a survival experience created on 2025-09-21. The game has accumulated 32,462,897 lifetime visits and 41,032 favorites. Currently, 1,129 players are active. The title holds an 81% like percentage. Its genre is classified as survival.

Description (written by the developer; not a statement by this register)

You wake up and... Don't know where you are. In place with no exit, but all you know that its a failed place of some virus spread. Explore, fight, socialize, the choice is yours. 📦Tags: Survival, survive, fight, action, roleplay, virus, infection, neko, furry, creature.

Last updated by the developer 12 Oct 2026, 18:36 UTC.

484
playing (measured 26 Oct 2026, 01:50 UTC)
33,059,354
lifetime visits
81%
liked (8,488 👍 / 2,029 👎)
42,479
favourites (1.3 per 1k visits)
21 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1701,1446574845 October 202626 October 2026
500 measurements spanning 21 days, net +171. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–1,290 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 01:50484-64
26 Oct 2026, 00:50548+157
25 Oct 2026, 23:50391-77
25 Oct 2026, 22:50468-26
25 Oct 2026, 21:50494-36
25 Oct 2026, 20:50530-62
25 Oct 2026, 19:50592-48
25 Oct 2026, 18:50640-40
25 Oct 2026, 17:50680-21
25 Oct 2026, 16:50701-50
25 Oct 2026, 15:50751+13
25 Oct 2026, 14:50738-85
25 Oct 2026, 13:50823+17
25 Oct 2026, 12:50806+129
25 Oct 2026, 11:50677+73
25 Oct 2026, 10:50604+21
25 Oct 2026, 09:50583-18
25 Oct 2026, 08:50601-10
25 Oct 2026, 07:50611-21
25 Oct 2026, 06:50632first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween 2026 Completionist · collection44,511 · 13.9% win
Easter 2026 completionist · collection20,990 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 202626 October 2026
1564 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1564
Measured (UTC)% likedChange
26 Oct 2026, 01:5081no change
26 Oct 2026, 00:5081no change
25 Oct 2026, 23:5081no change
25 Oct 2026, 22:5081no change
25 Oct 2026, 21:5081no change
25 Oct 2026, 20:5081no change
25 Oct 2026, 19:5081no change
25 Oct 2026, 18:5081no change
25 Oct 2026, 17:5081no change
25 Oct 2026, 16:5081no change
25 Oct 2026, 15:5081no change
25 Oct 2026, 14:5081no change
25 Oct 2026, 13:5081no change
25 Oct 2026, 12:5081no change
25 Oct 2026, 11:5081no change
25 Oct 2026, 10:5081no change
25 Oct 2026, 09:5081no change
25 Oct 2026, 08:5081no change
25 Oct 2026, 07:5081no change
25 Oct 2026, 06:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.