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⛰️ build ur helicopter 🚁

⛰️ build ur helicopter 🚁

A Roblox experience owned by Midnyte Interactive.

Sandbox & buildingENbuildingsurvivalco-op

⛰️ build ur helicopter 🚁 is a sandbox-building experience created on 2025-09-23. The game currently has 28 players online. It has accumulated 1,506,046 lifetime visits and 5,802 favorites. User engagement metrics show a 97% like percentage. The description indicates gameplay involves constructing helicopters from parts and completing quests.

Description (written by the developer; not a statement by this register)

🚨Ur stranded on an island, with nothing but you and Ms. Tracy's Parts... ⚙️ Buy blocks, construct your helicopter, and fly with your friends into the distance! 🛠️🚁 [RECENT UPDATES] • Quests! 🗺️ • Crafting! 🧵 • Engines! ⚙️ • Teams System! 🛠️ [How to Play] • 🛒Get parts from Ms. Tracy's shop! • 🏔️Launch your build and survive the obstacles ahead! • 💰 Fly to earn $$$ and improve your helicopter! DON'T be distracted by the beautiful surroundings.... ur life depends on it! 👀

Last updated by the developer 20 Jun 2026, 18:05 UTC.

28
playing (measured 10 Aug 2026, 16:49 UTC)
1,506,046
lifetime visits
97%
liked (9,978 👍 / 325 👎)
6,924
favourites (4.6 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4917first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played build ur helicopter! · welcome1,047,008 · 100.0% win
Reached 5K · progression70,406 · 6.0% win
Reached 10K · progression17,390 · 1.9% win
Reached 20K · progression4,030 · 0.20% win
Reached 50K · progression276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:5097no change
13 Oct 2026, 14:4997no change
3 Oct 2026, 14:4997no change
23 Sept 2026, 14:4897no change
13 Sept 2026, 14:3397no change
3 Sept 2026, 14:3297no change
24 Aug 2026, 12:2097no change
14 Aug 2026, 12:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.