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[🌾] Farm Incremental

[🌾] Farm Incremental

A Roblox experience owned by Incra Studios.

SimulatorENincrementalfarmingsimulator

Farm Incremental is a simulator experience created on 2025-09-25. It has recorded 2,033,760 lifetime visits and 40,448 favorites. Currently, 4 users are playing. The experience holds an 84% like percentage. The description notes it is an incremental game inspired by Grass Incremental Simulator, featuring wheat harvesting and skill upgrades.

Description (written by the developer; not a statement by this register)

🌾 Welcome to Farm Incremental! 👨‍🌾 A fun quick-paced Incremental game. As you progress, the game gets even more fun! 🌾 Harvest Wheat! ⬆️ Upgrade Your Skills! 🔓 Unlock New Islands! 🔨 Early Access: Features can change. May contain Bugs. Inspired by Grass Incremental Simulator

Last updated by the developer 27 Jul 2026, 20:41 UTC.

4
playing (measured 10 Aug 2026, 14:33 UTC)
2,033,760
lifetime visits
84%
liked (1,806 👍 / 340 👎)
40,487
favourites (19.9 per 1k visits)
25 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses!
2,299 R$
Giant Trimmer
1,999 R$
x2 Prestiges
249 R$
x2 Rebirths
99 R$
x2 Shards
99 R$
x2 Gems
99 R$
x2 Water
99 R$
x2 XP
99 R$
x2 Egg Luck
79 R$
x2 Wheat Luck
79 R$
x2 Egg Collect Range
49 R$
Auto Eggs
39 R$
x2 Eggs
39 R$
Auto Trim
39 R$
x2 Walkspeed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🌾 Welcome! · welcome1,141,460 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:2184no change
14 Aug 2026, 09:2084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.