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Apple Incremental

Apple Incremental

A Roblox experience owned by The SlopHouse.

SimulatorENincrementalidlerebirth

Apple Incremental is a simulator experience created on August 23, 2025. The game has recorded 975,152 lifetime visits and holds 3,473 favorites. Currently, four users are playing. The title maintains an 82 percent like percentage. It features mechanics involving apple collection, upgrades, and rebirths.

Description (written by the developer; not a statement by this register)

Welcome to Apple Incremental! 🍎 🍎 Collect the Apples! 🚀 Upgrade for faster collecting! 🗺️ Unlock new Islands and Upgrades! 🍀 Get Lucky and find Rare Apples! 🔁 Rebirth to progress even faster! ❤️ Join the SlopHouse group for in game boosts! 🚀 👍 Leave a like and favorite the game! ⭐ ✨ Inspired by: Corn Incremental, Circle Grinding Incremental, Upgrade Tree Games.

Last updated by the developer 19 Jun 2026, 04:14 UTC.

4
playing (measured 10 Aug 2026, 23:02 UTC)
975,152
lifetime visits
82%
liked (1,719 👍 / 389 👎)
3,510
favourites (3.6 per 1k visits)
23 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple All Stats
599 R$
Double Time Crystals
299 R$
Double Rebirths
149 R$
Double Juice
99 R$
Double Apples
49 R$
Double Max Apple Amount
39 R$
Double Spawn Speed
39 R$
Faster Walkspeed
29 R$
Double XP
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome569,622 · 100.0% win
Milestone One! · progression431,881 · 100.0% win
Milestone Two! · progression414,898 · 100.0% win
Milestone Three! · progression406,715 · 100.0% win
Milestone Four! · progression366,610 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5182no change
24 Aug 2026, 15:5082no change
14 Aug 2026, 15:4882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.