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[🌲] Lumber Incremental Simulator

[🌲] Lumber Incremental Simulator

A Roblox experience owned by Tycoon Palace.

SimulatorENincrementaltree-cuttingrelaxing

[🌲] Lumber Incremental Simulator is a simulator experience created on 2026-03-03. It has accumulated 1,055,234 lifetime visits and 4,660 favorites. Currently, 24 users are playing. The game holds a 79% like percentage. The description notes it is an incremental tree-cutting game inspired by Grass Incremental.

Description (written by the developer; not a statement by this register)

A relaxing tree-cutting incremental game. The farther you progress and upgrade, the more fun the game becomes! [🔪] Cut the trees! [🚀] Upgrade to cut faster [🔥] Unlock new islands and more powerful upgrades & currencies 👍 If you enjoy the game, leave a like and favourite :) ❤️ Join our group "Tycoon Palace" for in-game boosts. New Updates every week. 🛠️ Found any bugs? Please report them using the Feedback UI. Inspired by Grass Incremental

Last updated by the developer 30 Jul 2026, 16:32 UTC.

24
playing (measured 10 Aug 2026, 14:19 UTC)
1,055,234
lifetime visits
78%
liked (1,629 👍 / 448 👎)
4,788
favourites (4.5 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:19100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Giant Axe [OP]
2,500 R$
2x Tree Luck
99 R$
2x EXP
99 R$
2X Rebirths
99 R$
Auto Cut
35 R$
2x Walkspeed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.514 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 79 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:0478no change
13 Oct 2026, 18:0378-1
3 Oct 2026, 18:0279+1
23 Sept 2026, 18:0178no change
13 Sept 2026, 17:1978-1
3 Sept 2026, 17:1779no change
24 Aug 2026, 15:1879no change
14 Aug 2026, 15:1779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.