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Abyssion

Abyssion

A Roblox experience owned by | The Orders |.

HorrorENForsaken fangameSurvival horrorAsymmetric multiplayer

Abyssion is a horror experience created on 2025-09-26. It currently has 258 players and 11,274,335 lifetime visits. The game holds 18,014 favorites and a 64% like percentage. The description outlines roles for survivors and killers within an eternal abyss setting.

Description (written by the developer; not a statement by this register)

John Doe & Jane Doe Banner by: Amazing_Parsley8381 (off platf) 1x1x1x1 Banner by: vehiclethekrash (off platf) Gasharpoon John Doe Banner by: crimsonchain In the eternal abyss, we lie. There is no escape—only what waits for you inside. Step into the abyss and face familiar figures—friends, enemies, or something in between. Everyone returns here eventually. SURVIVORS: Protect your teammates, complete the objectives, and survive until time runs out. KILLERS: Hunt them down. Leave no one standing. Mercy does not exist here. Once you enter, there is no return. This becomes your home. Forever lost in the abyss. This is a Forsaken fangame made purely for fun. Assets are still being replaced, so bugs are expected. If any Forsaken developer would like this game removed, please add and message me. Credits: Forleaken & The Forsaken Dev Team Tags: Forsaken, Modded, Abyssion, Mistaken, Fobidden, Forgotten, Desolate, Forsaken: Retold, Forsaken: Sandbox, Shattered Hopes

Last updated by the developer 12 Sept 2026, 09:50 UTC.

96
playing (measured 15 Sept 2026, 08:50 UTC)
12,228,068
lifetime visits
64%
liked (5,278 👍 / 2,945 👎)
21,442
favourites (1.8 per 1k visits)
26 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96571333.525 August 202615 September 2026
500 measurements spanning 21 days, net -182. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–642 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 08:5096-10
15 Sept 2026, 07:50106+6
15 Sept 2026, 06:50100-15
15 Sept 2026, 05:50115-5
15 Sept 2026, 04:50120+9
15 Sept 2026, 03:50111-30
15 Sept 2026, 02:50141-27
15 Sept 2026, 01:50168-73
15 Sept 2026, 00:50241+44
14 Sept 2026, 23:50197+17
14 Sept 2026, 22:50180-18
14 Sept 2026, 21:50198+30
14 Sept 2026, 20:50168+34
14 Sept 2026, 19:50134-4
14 Sept 2026, 18:50138-18
14 Sept 2026, 17:50156-25
14 Sept 2026, 16:50181+24
14 Sept 2026, 15:50157-31
14 Sept 2026, 14:50188-22
14 Sept 2026, 13:50210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Lost in The Eternal Abyss · other1,561,985 · 61.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6413 August 202622 October 2026
593 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 593
Measured (UTC)% likedChange
22 Oct 2026, 19:4764no change
12 Oct 2026, 19:4664no change
2 Oct 2026, 19:4564no change
22 Sept 2026, 19:3864no change
15 Sept 2026, 08:5064no change
15 Sept 2026, 07:5064no change
15 Sept 2026, 06:5064no change
15 Sept 2026, 05:5064no change
15 Sept 2026, 04:5064no change
15 Sept 2026, 03:5064no change
15 Sept 2026, 02:5064no change
15 Sept 2026, 01:5064no change
15 Sept 2026, 00:5064no change
14 Sept 2026, 23:5064no change
14 Sept 2026, 22:5064no change
14 Sept 2026, 21:5064no change
14 Sept 2026, 20:5064no change
14 Sept 2026, 19:5064no change
14 Sept 2026, 18:5064no change
14 Sept 2026, 17:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.