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67'S PRISON RUN! (Obby)

67'S PRISON RUN! (Obby)

A Roblox experience owned by Bunnk's Studio.

ObbyENprison escapeobstacle courseparkour

67'S PRISON RUN! (Obby) is an obby genre experience created on 2025-09-27. It currently has 269 players online. The experience has accumulated 44,177,861 lifetime visits and 8,445,073 favorites. User engagement metrics show a 60% like percentage. The description indicates gameplay involves traversing security systems and avoiding guards to escape a prison setting.

Description (written by the developer; not a statement by this register)

Are you ready to break out of Prison?! Well let's do this! 🔒 Welcome to 67's PRISON RUN OBBY. This is just not fair, so it looks like it's finally time to ESCAPE! This will be no easy task, though. You must traverse and break through prison security systems and avoid the guards. Can you ESCAPE PRISON? 💰 Buying the gamepasses and Donations really helps me out! 💰 ----------------------------------------------------------- ~ignore Tags: Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Rainbow friends baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple guy, FNAF movie, FNAF, Mother barry, Siren Cop,Baby barry, Baby Bobby, Red baby, baby blue, minecraft, minecraft movie, i'm steve, steve, mr ring a ding, lux imperator, devil's wing, grug

Last updated by the developer 26 Apr 2026, 16:16 UTC.

94
playing (measured 24 Aug 2026, 01:50 UTC)
44,393,371
lifetime visits
60%
liked (3,144 👍 / 2,124 👎)
8,486,951
favourites (191.2 per 1k visits)
27 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94253173.510 August 2026 — 209 players21 August 2026 — 132 players21 August 2026 — 138 players21 August 2026 — 133 players21 August 2026 — 154 players22 August 2026 — 149 players22 August 2026 — 129 players22 August 2026 — 129 players22 August 2026 — 118 players22 August 2026 — 121 players22 August 2026 — 114 players22 August 2026 — 121 players22 August 2026 — 135 players22 August 2026 — 180 players22 August 2026 — 172 players22 August 2026 — 172 players22 August 2026 — 168 players22 August 2026 — 224 players22 August 2026 — 222 players22 August 2026 — 244 players22 August 2026 — 221 players22 August 2026 — 235 players22 August 2026 — 187 players22 August 2026 — 239 players22 August 2026 — 194 players22 August 2026 — 181 players22 August 2026 — 152 players22 August 2026 — 140 players22 August 2026 — 135 players23 August 2026 — 141 players23 August 2026 — 135 players23 August 2026 — 137 players23 August 2026 — 146 players23 August 2026 — 133 players23 August 2026 — 110 players23 August 2026 — 157 players23 August 2026 — 148 players23 August 2026 — 198 players23 August 2026 — 186 players23 August 2026 — 149 players23 August 2026 — 230 players23 August 2026 — 209 players23 August 2026 — 227 players23 August 2026 — 208 players23 August 2026 — 253 players23 August 2026 — 223 players23 August 2026 — 206 players23 August 2026 — 199 players23 August 2026 — 190 players23 August 2026 — 131 players23 August 2026 — 135 players23 August 2026 — 131 players23 August 2026 — 122 players24 August 2026 — 105 players24 August 2026 — 94 players10 August 202624 August 2026
55 measurements spanning 13 days, net -115. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–277 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 55
Measured (UTC)PlayersChange
24 Aug 2026, 01:5094-11
24 Aug 2026, 00:50105-17
23 Aug 2026, 23:50122-9
23 Aug 2026, 22:50131-4
23 Aug 2026, 21:50135+4
23 Aug 2026, 20:50131-59
23 Aug 2026, 19:50190-9
23 Aug 2026, 18:50199-7
23 Aug 2026, 17:50206-17
23 Aug 2026, 16:50223-30
23 Aug 2026, 15:50253+45
23 Aug 2026, 14:50208-19
23 Aug 2026, 13:50227+18
23 Aug 2026, 12:50209-21
23 Aug 2026, 11:50230+81
23 Aug 2026, 10:50149-37
23 Aug 2026, 09:50186-12
23 Aug 2026, 08:50198+50
23 Aug 2026, 07:50148-9
23 Aug 2026, 06:50157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Karkerkar Kurkur
99 R$
Tung Sahur Sigma Buff
99 R$
Strawberry Elephant
99 R$
Orangutini Ananassini
99 R$
Los Hotspotsitos
99 R$
Los Tralaleritos
99 R$
Los Chicleteiras
99 R$
Lava Fragola La La La
99 R$
Job Job Sahur
99 R$
Dragon Cannelloni
99 R$
Pot Hotspot
99 R$
Pakrahmatmamat
99 R$
NOOBINI PIZZANINI
99 R$
Chicleteira Bicicleteira
99 R$
Avocado Monkey Brainrot
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winners Badge (EASY) · progression1,632,311 · 15.6% win
Hidden Gem · secret307,085 · 3.4% win
Winners Badge (Hard) · progression7,824 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6021 August 2026 — 60 % liked21 August 2026 — 60 % liked21 August 2026 — 60 % liked21 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked22 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked23 August 2026 — 60 % liked24 August 2026 — 60 % liked24 August 2026 — 60 % liked21 August 202624 August 2026
54 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 54
Measured (UTC)% likedChange
24 Aug 2026, 01:5060no change
24 Aug 2026, 00:5060no change
23 Aug 2026, 23:5060no change
23 Aug 2026, 22:5060no change
23 Aug 2026, 21:5060no change
23 Aug 2026, 20:5060no change
23 Aug 2026, 19:5060no change
23 Aug 2026, 18:5060no change
23 Aug 2026, 17:5060no change
23 Aug 2026, 16:5060no change
23 Aug 2026, 15:5060no change
23 Aug 2026, 14:5060no change
23 Aug 2026, 13:5060no change
23 Aug 2026, 12:5060no change
23 Aug 2026, 11:5060no change
23 Aug 2026, 10:5060no change
23 Aug 2026, 09:5060no change
23 Aug 2026, 08:5060no change
23 Aug 2026, 07:5060no change
23 Aug 2026, 06:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.