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[UPD] Ride moto and Slide

[UPD] Ride moto and Slide

A Roblox experience owned by Hill Climb Game.

RacingENmotorcyclesliding mechanictrophy hunting

Ride moto and Slide is a racing experience created on 2025-09-30. It has accumulated 8,407,854 lifetime visits and 771,720 favorites. Currently, 60 players are active. The title holds a 97% like percentage. The description highlights motorcycle riding, sliding mechanics, and trophy acquisition.

Description (written by the developer; not a statement by this register)

✨Welcome to Ride moto & Slide 🙌Ride your motorcycle till the end! 🏆Get the trophy! 💫Slide down to get money! 🤑Get faster motorcycle!! If you have any questions, opinions or suggestions during the game, you can contact our Discord

Last updated by the developer 12 May 2026, 10:43 UTC.

60
playing (measured 10 Aug 2026, 15:33 UTC)
8,407,854
lifetime visits
97%
liked (19,422 👍 / 511 👎)
777,202
favourites (92.4 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2X SPEED
199 R$
2X Coins
139 R$
2X WIN
89 R$
EquipMax
69 R$
Inventory Slot
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FirstPlay · welcome4,956,505 · 100.0% win
First Summit · progression933,859 · 50.6% win
World1 · progression463,866 · 17.6% win
World2 · progression360,400 · 26.2% win
World3 · progression49,474 · 4.3% win
World4 · progression11,765 · 1.2% win
World5 · progression6,943 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3397no change
23 Aug 2026, 21:3297no change
13 Aug 2026, 21:3197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.