Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RUN FROM SHREK! (OBBY)

RUN FROM SHREK! (OBBY)

A Roblox experience owned by wifi money..

ObbyENjump scareshrekescape

RUN FROM SHREK! (OBBY) is an obby experience created on 2025-10-04. It has 630,010 lifetime visits and 100,831 favorites. Currently, 5 users are playing. The game holds a 58% like percentage. The description notes jump scares and escape gameplay involving Shrek.

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game has jump scares! 💚 Welcome to Run from Shrek! (Obby) — a funny but scary escape game! You’ve wandered too far into Shrek’s swamp, and now he’s MAD! 🐸💨 Run, jump, and dodge your way through muddy paths and tricky traps before Shrek catches you. Every level gets faster and crazier — one wrong move and you’ll be sent back to the swamp! Can you escape Shrek’s wrath and make it out alive? 👍 Like and ⭐ Favorite the game if you survived the swamp!

Last updated by the developer 22 Dec 2025, 18:35 UTC.

5
playing (measured 10 Aug 2026, 14:36 UTC)
630,010
lifetime visits
58%
liked (454 👍 / 331 👎)
102,349
favourites (162.5 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome458,761 · 100.0% win
Completed RUN FROM SHREK! · progression87,978 · 11.1% win
Shrek Collector! · collection12,468 · 5.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:1758no change
24 Aug 2026, 19:2158no change
14 Aug 2026, 19:1758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.