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Clean a Brainrot

Clean a Brainrot

A Roblox experience owned by Fun Cleaning Games.

TycoonENegg-hatchingidle-mechanicsbrainrot-meme

Clean a Brainrot is a tycoon experience created on 2025-10-06. It has 10,532,419 lifetime visits and 736,806 favorites. Currently, 8 players are active. The game holds a 95% like percentage. It supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Welcome to Clean a Brainrot! If you’re having fun, don't forget to like the game! 👍 🥚 Hatch - Hatch eggs to get Brainrots! 💩 Clean - Clean Dirty Brainrots and start making money! 💸 Earn - Get better Brainrots to make more money and climb the leaderboard! 🌟 Mutations - Some Brainrots have special forms that are worth more! 💻 Supports Desktop, Mobile, Tablet and Console players

Last updated by the developer 27 Feb 2026, 20:24 UTC.

8
playing (measured 10 Aug 2026, 14:21 UTC)
10,532,419
lifetime visits
95%
liked (11,894 👍 / 681 👎)
738,473
favourites (70.1 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Egg Speed
109 R$
VIP
99 R$
Auto Collect
29 R$
x2 Egg Luck
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,355,629 · 100.0% win
Completed Tutorial · welcome4,932,473 · 100.0% win
First Rebirth · progression338,128 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0295no change
23 Aug 2026, 20:0195no change
13 Aug 2026, 20:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.