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NEED MORE FARTS [💨]

NEED MORE FARTS [💨]

A Roblox experience owned by Funny Name Games.

SimulatorENfart simulatorabsurd humorquest-based

NEED MORE FARTS [💨] is a simulator experience created on 2025-10-07. It has recorded 593,580 lifetime visits and 1,558 favorites. Currently, seven users are playing. The experience holds a 73 percent like percentage. The description outlines a quest to accumulate gas through experimentation and strategy to discover various endings.

Description (written by the developer; not a statement by this register)

💨 You’re facing a brand-new day, and there’s only one thing on your mind: you need more fart. A lot more. That’s your mission, your challenge, your entire quest. 😤 Sounds simple… but it isn’t. No matter what you try, building up that perfect, unstoppable burst of gas turns out to be way harder than expected. You experiment, strategize, and push your limits, all in pursuit of one thing: more fart. 🤔 Will your efforts pay off? 🔥 Can you achieve the ultimate outcome? Discover every ending! 💨🚽

Last updated by the developer 25 Jul 2026, 18:52 UTC.

7
playing (measured 10 Aug 2026, 16:16 UTC)
593,580
lifetime visits
73%
liked (252 👍 / 93 👎)
1,696
favourites (2.9 per 1k visits)
7 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:165first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Your Avatar
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression43,885 · 30.1% win
Bad Ending · progression24,135 · 15.6% win
Bazooka Ending · progression5,159 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:4573no change
24 Aug 2026, 19:5373no change
14 Aug 2026, 19:5273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.