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🚽 NEED MORE PEE 🚽

🚽 NEED MORE PEE 🚽

A Roblox experience owned by Billy's Evil Experiments.

SimulatorENneed more seriesabsurdist humormultiple endings

NEED MORE PEE 🚽 is a simulator experience created on 2025-03-15. It has recorded 15,641,864 lifetime visits and 12,575 favorites. Currently, 23 users are playing. The game holds a 60% like percentage. It draws inspiration from the NEED MORE HEAT niche and features multiple endings for players to discover.

Description (written by the developer; not a statement by this register)

It’s Monday morning. You’ve got school, but you really don’t want to go. What’s your master plan? A sudden, unstoppable pee emergency, of course. Turns out, it is not as easy as it looks. You try everything in your power to get more pee. Will you succeed? Get all endings! 🚽 Credit: NEED MORE COLD, NEED MORE HEAT, NEED MORE MONEY, NEED MORE SMART, NEED MORE POOP This game is heavily inspired by the "NEED MORE HEAT" niche, started by MaxXD_22. Thank you for the idea and go play the original!

Last updated by the developer 5 Aug 2026, 12:46 UTC.

23
playing (measured 10 Aug 2026, 15:51 UTC)
15,641,864
lifetime visits
60%
liked (2,678 👍 / 1,817 👎)
12,833
favourites (0.8 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Car!
189 R$
2x Pee
149 R$
Car!
89 R$
Help Pass
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression884,109 · 26.6% win
Gun Ending · progression671,536 · 17.9% win
Death Ending · progression163,612 · 6.6% win
Bad Ending · progression105,212 · 3.7% win
Drown Ending · progression103,810 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0160no change
23 Aug 2026, 17:3660no change
13 Aug 2026, 17:3560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.