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💥NEED MORE CHAOS 💥

💥NEED MORE CHAOS 💥

A Roblox experience owned by Boxlike.

SimulatorENchaossimulationgrandma

💥NEED MORE CHAOR 💥 is a simulator experience created on 2023-11-07. It has recorded 9,504,487 lifetime visits and 63,002 favorites. Currently, 19 users are playing. The title holds a 75% like percentage. The description involves distracting a grandmother to avoid school.

Description (written by the developer; not a statement by this register)

GOSH I hate school.. If only there was some way to skip it.. Distract your Grandma the entire day so she can't take you to school! Turns out distracting her gets real chaotic...

Last updated by the developer 7 Apr 2026, 17:22 UTC.

19
playing (measured 10 Aug 2026, 14:32 UTC)
9,504,487
lifetime visits
75%
liked (4,941 👍 / 1,613 👎)
66,857
favourites (7.0 per 1k visits)
7 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Task Helper
399 R$
Own Avatar
249 R$
Custom Music
149 R$
2x CHAOS
149 R$
First Person
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression1,132,517 · 32.0% win
Bad Ending · progression333,569 · 13.8% win
True Good Ending · progression266,127 · 9.1% win
Multiplayer Ending · progression199,450 · 4.9% win
Taco Event · social197,017 · 6.8% win
Scam Ending · other110,198 · 5.1% win
Liar's Ending · progression95,032 · 1.7% win
True Bad Ending · progression80,859 · 2.7% win
Kidnapped Ending · progression48,697 · 1.5% win
Good Ending Speedrun · progression33,722 · 0.80% win
Nightmare Mode · progression9,541 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3775no change
23 Aug 2026, 20:3775no change
13 Aug 2026, 20:3675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.