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Castle Playground Playplace Rainbow Fun

Castle Playground Playplace Rainbow Fun

A Roblox experience owned by Melted Cookie.

Sandbox & buildingENbouncecastleplayground

Castle Playground Playplace Rainbow Fun is a sandbox-building experience created on 2025-10-10. It currently has 22 players, 1,758,628 lifetime visits, a 60% like percentage, and 65,740 favorites.

Description (written by the developer; not a statement by this register)

Bounce Indoor Castle Playground Playplace Rainbow Fun

Last updated by the developer 19 Jul 2026, 16:04 UTC.

22
playing (measured 10 Aug 2026, 15:20 UTC)
1,758,628
lifetime visits
58%
liked (153 👍 / 111 👎)
66,463
favourites (37.8 per 1k visits)
10 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
100 R$
VIP
50 R$
Water Gun
50 R$
Jetpack
50 R$
Double Speed
30 R$
Fidget Spinner
25 R$
Wand
25 R$
Dog
15 R$
Unicorn
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,184,433 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

58605914 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 59 % liked13 September 2026 — 59 % liked23 September 2026 — 58 % liked3 October 2026 — 58 % liked13 October 2026 — 58 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:3258no change
13 Oct 2026, 13:3158no change
3 Oct 2026, 13:3058no change
23 Sept 2026, 13:2358-1
13 Sept 2026, 13:1859no change
3 Sept 2026, 13:1759-1
24 Aug 2026, 10:5160no change
14 Aug 2026, 10:5160first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.