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⚓ Build a Battleship

⚓ Build a Battleship

A Roblox experience owned by Ship Wars.

SimulatorENnaval combatblock buildingupgrade mechanics

Build a Battleship is a simulator experience created on 2025-10-11. It currently has 54 players online. The game has accumulated 8,254,875 lifetime visits. It holds a like percentage of 84 and has 19,823 favorites.

Description (written by the developer; not a statement by this register)

⚓ Welcome to Build a Battleship! Build your battleship, unlock weapons and blocks, fight other boats and dodge obstacles 🛠️ Build your battleship using blocks and weapons! 💥 Survive map obstacles and fight other players! 🚀 Launch and earn cash to upgrade your build every time! ⚡ Keep an eye out for rare weapons and blocks! 🤑 FIGHTS OFFLINE

Last updated by the developer 9 Aug 2026, 02:30 UTC.

54
playing (measured 10 Aug 2026, 15:51 UTC)
8,254,875
lifetime visits
84%
liked (19,430 👍 / 3,670 👎)
20,049
favourites (2.4 per 1k visits)
11 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
249 R$
x2 Luck
249 R$
Tung Tung Turret
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,103,915 · 100.0% win
5 Kills! · progression666,310 · 19.2% win
15 Kills! · other409,495 · 13.2% win
50 Kills! · progression195,441 · 5.9% win
100 Kills! · progression111,758 · 3.7% win
250 Kills! · progression55,395 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3784no change
13 Aug 2026, 21:3684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.