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Climb Into KPop Demon Hunters

Climb Into KPop Demon Hunters

A Roblox experience owned by Locked In Idles.

ObbyENK-popDemon HuntersClimbing

Climb Into KPop Demon Hunters is an obby experience created on 2025-10-13. It has recorded 18,712,184 lifetime visits and 12,621 favorites. Currently, 40 players are active. The experience holds an 82% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Climb Into KPop Demon Hunters! Climb the ladder to meet Rumi at the top!

Last updated by the developer 15 Jul 2026, 22:46 UTC.

40
playing (measured 10 Aug 2026, 14:31 UTC)
18,712,184
lifetime visits
82%
liked (11,575 👍 / 2,619 👎)
12,787
favourites (0.7 per 1k visits)
13 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands [OP]
799 R$
Gold Carpet
19 R$
Flying Carpet
19 R$
Flying Cloud
19 R$
God Slap [100x STRONGER]
9 R$
Ban Hammer
9 R$
Auto Climb [OP]
1 R$
Speed Coil
1 R$
Fusion Coil
1 R$
Grapple Hook
1 R$
Slap Hand
1 R$
Laser Gun
1 R$
Gravity Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1782no change
23 Aug 2026, 17:0082no change
13 Aug 2026, 16:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.