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💣 Build a Cannon

💣 Build a Cannon

A Roblox experience owned by PEPPER RONI.

SimulatorENphysicsupgradeoffline-earning

💣 Build a Cannon is a simulator experience created on 2025-10-16. It has 17,509,923 lifetime visits, 575 concurrent players, 898,795 favorites, and a 91% like percentage.

Description (written by the developer; not a statement by this register)

Build a CANNON! How far will you blast? Buy explosives, barrels, parts and more! 🧨 Every blast is different. Aim, launch and soar! 🎯 Steer left or right to dodge obstacles! 🎮 Earn cash and upgrade your cannon! 🛠️ Your cannon fires OFFLINE and keeps earning you $$$! 💸

Last updated by the developer 20 Aug 2026, 00:49 UTC.

99
playing (measured 21 Aug 2026, 20:54 UTC)
17,689,430
lifetime visits
91%
liked (21,224 👍 / 2,025 👎)
917,896
favourites (51.9 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9920115010 August 2026 — 201 players21 August 2026 — 99 players10 August 202621 August 2026
2 measurements spanning 11 days, net -102. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–216 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5499-102
10 Aug 2026, 15:34201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
499 R$
VIP
199 R$
Double Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

N · other7,499,230 · 100.0% win
O · other7,495,733 · 100.0% win
N · other7,492,115 · 100.0% win
N · other7,488,641 · 100.0% win
A · other7,485,150 · 100.0% win
C · other7,481,496 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1591no change
21 Aug 2026, 20:5491no change
13 Aug 2026, 17:0791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.