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train ur troops! 🎯

train ur troops! 🎯

A Roblox experience owned by Train ur Army!.

Tower defenseENtower defensewave survivalbase upgrade

train ur troops! 🎯 is a tower-defense experience created on 2025-10-17. It has recorded 8,133,576 lifetime visits and 112,856 favorites. Currently, 4 users are playing. The experience holds a 98% like percentage. Credits are attributed to @we1rdneko, @Scripter_Joe, and @7_xG for GUI, scripting, and general development respectively.

Description (written by the developer; not a statement by this register)

Hurry, ur troops need training! 🎯 🎯 train ur troops! ⚔️ fight enemies in waves! ✨ get OP weapons and tools! 💰 use cash to upgrade your base! How strong can you train ur troops? Credits: @we1rdneko - GUI and Interfacing @Scripter_Joe - Scripting and Core systems @7_xG - Everything else

Last updated by the developer 9 Jul 2026, 21:09 UTC.

4
playing (measured 10 Aug 2026, 14:23 UTC)
8,133,576
lifetime visits
98%
liked (112,727 👍 / 2,353 👎)
112,776
favourites (13.9 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Training Speed!
149 R$
Double Mutation Chance!
149 R$
Double Health!
149 R$
Double Damage!
149 R$
Double Money!
149 R$
Double Mining Speed!
99 R$
Double Luck!
99 R$
Autocollect!
79 R$
Double Appraise Luck!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated 25 Enemies! · progression600,698 · 9.4% win
Defeated 150 Enemies! · progression522,618 · 6.3% win
Play for 5 Minutes! · other483,525 · 4.8% win
Defeated 500 Enemies! · progression443,798 · 6.3% win
Play for 15 Minutes! · other410,011 · 6.3% win
Reached Wave 25 · progression406,156 · 6.3% win
Trained 5 Troops! · progression395,804 · 4.8% win
Defeated 1250 Enemies! · progression351,762 · 4.8% win
Play for 30 Minutes! · other327,349 · 1.6% win
Defeated 2500 Enemies! · progression276,620 · 1.6% win
Enchanted 10 Times · progression261,557 · 4.8% win
Reached Wave 50 · progression254,069 · 0.00% win
Play for 1 Hour! · other237,442 · 0.00% win
Reached Wave 75 · progression221,201 · 0.00% win
Enchanted 25 Times · progression213,033 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:4798no change
23 Aug 2026, 21:4798no change
13 Aug 2026, 21:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.