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Don't Steal the Country 🌍

Don't Steal the Country 🌍

A Roblox experience owned by Pricey Brainrots.

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Don't Steal the Country 🌍 is an obby experience created on 2025-10-23. It has accumulated 6,152,257 lifetime visits and 318,243 favorites. Currently, 15 users are playing. The game holds an 87% like percentage.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Don’t Steal the Country! 🤫 Be quiet… don’t wake the Security! 😴 Sneak in and grab Countries while they sleep! 🏃 Run fast before they wake up and chase you! ⚡ Collect as many Countries as you can! 💪 Upgrade your character to get even more money! 💸 Your Countries make cash even when you’re offline! 💤 ✅ LIKE the Game and JOIN the Group for a FREE cash bonus! 👍

Last updated by the developer 15 Jan 2026, 23:09 UTC.

15
playing (measured 10 Aug 2026, 14:38 UTC)
6,152,257
lifetime visits
87%
liked (7,938 👍 / 1,209 👎)
318,850
favourites (51.8 per 1k visits)
23 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:386first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8x Money
599 R$
Ban Hammer
499 R$
VIP
399 R$
6x Money
369 R$
4x Money
249 R$
Double Money
199 R$
Flying Carpet
199 R$
God pack
199 R$
2X Money
159 R$
3x speed
139 R$
Admin Slap
99 R$
Pro Pack
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!2,428,715 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:5087no change
13 Aug 2026, 23:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.