Don't Steal the Country 🌍
A Roblox experience owned by Pricey Brainrots.
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Don't Steal the Country 🌍 is an obby experience created on 2025-10-23. It has accumulated 6,152,257 lifetime visits and 318,243 favorites. Currently, 15 users are playing. The game holds an 87% like percentage.
Description (written by the developer; not a statement by this register)
🎉 Welcome to Don’t Steal the Country! 🤫 Be quiet… don’t wake the Security! 😴 Sneak in and grab Countries while they sleep! 🏃 Run fast before they wake up and chase you! ⚡ Collect as many Countries as you can! 💪 Upgrade your character to get even more money! 💸 Your Countries make cash even when you’re offline! 💤 ✅ LIKE the Game and JOIN the Group for a FREE cash bonus! 👍
Last updated by the developer 15 Jan 2026, 23:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:38 | 6 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:50 | 87 | no change |
| 13 Aug 2026, 23:50 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.