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KPop Demon Hunters Jump Rope

KPop Demon Hunters Jump Rope

A Roblox experience owned by spare some change?.

MinigamesENjump ropesquid game inspiredKPop Demon Hunters

KPop Demon Hunters Jump Rope is a minigame experience created on 2025-10-23. It currently has 111 players. The title has accumulated 13,980,800 lifetime visits and 23,711 favorites. User engagement metrics show a 94% like percentage. The experience is categorized under the minigames genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to KPop Demon Hunters Jump Rope! Play with friends and cross the train tracks in this squid game inspired jump rope game! Don't get hit by the rope or you'll fall off the bridge! Tags: KPop Demon Hunters, Saja Boys, Rumi, Mira, Zoey, Jinu, Baby Saja, Abby

Last updated by the developer 15 Jul 2026, 22:49 UTC.

89
playing (measured 22 Aug 2026, 03:50 UTC)
14,065,745
lifetime visits
94%
liked (20,725 👍 / 1,212 👎)
24,345
favourites (1.7 per 1k visits)
23 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8920914910 August 2026 — 146 players21 August 2026 — 160 players21 August 2026 — 209 players21 August 2026 — 179 players21 August 2026 — 195 players22 August 2026 — 180 players22 August 2026 — 128 players22 August 2026 — 102 players22 August 2026 — 89 players10 August 202622 August 2026
9 measurements spanning 12 days, net -57. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–227 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5089-13
22 Aug 2026, 02:50102-26
22 Aug 2026, 01:50128-52
22 Aug 2026, 00:50180-15
21 Aug 2026, 23:50195+16
21 Aug 2026, 22:50179-30
21 Aug 2026, 21:50209+49
21 Aug 2026, 20:54160+14
10 Aug 2026, 14:52146first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,499 R$
Frontman (Control Jump Rope)
799 R$
Flying Carpet
749 R$
Gold Carpet
749 R$
Laser Gun
249 R$
Grapple Hook
249 R$
God Mode
199 R$
Ban Hammer
199 R$
OP Slap
199 R$
Fusion Coil
149 R$
Speed Coil
99 R$
Gravity Coil
98 R$
Slap Hand
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,917,483 · 100.0% win
You Won! · progression5,146,607 · 100.0% win
Make $100,000 💸 · progression1,095,002 · 29.6% win
Make $500,000 · progression108,657 · 3.3% win
Make $1,000,000 💸 · progression8,049 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:1994no change
22 Aug 2026, 03:5094no change
22 Aug 2026, 02:5094no change
22 Aug 2026, 01:5094no change
22 Aug 2026, 00:5094no change
21 Aug 2026, 23:5094no change
21 Aug 2026, 22:5094no change
21 Aug 2026, 21:5094no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 18:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

kpop-demon-hunters.fandom.com44 active editors · 13,088 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.