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Don’t Steal the Anime 💀

Don’t Steal the Anime 💀

A Roblox experience owned by Libre Games.

RoleplayENstealthanimeoffline-earnings

Don’t Steal the Anime 💀 is a roleplay experience created on 2025-10-25. It has recorded 3,466,327 lifetime visits and 224,892 favorites. Currently, 8 players are active. The game holds a 96% like percentage. The description indicates gameplay involves sneaking, collecting characters, and offline earnings.

Description (written by the developer; not a statement by this register)

Sneak and take Anime when they sleep. 😴 Run away when they wake and chase you! 🏃‍♂️ Stay alive and collect many Anime Characters! ⚡ Upgrade your character and get more cash! 💸 Shhh… Don’t wake the Anime! 🤫 Your Anime earn cash OFFLINE! 💤 Like the game and join the group for FREE Anime Character! 👍 **This is a fan made game

Last updated by the developer 3 Dec 2025, 20:23 UTC.

8
playing (measured 10 Aug 2026, 16:46 UTC)
3,466,327
lifetime visits
96%
liked (7,893 👍 / 287 👎)
225,170
favourites (65.0 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:465first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

DONT Steal The Anime! · other1,521,961 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:3496no change
14 Aug 2026, 04:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.