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Don't Wake The Forsaken!

Don't Wake The Forsaken!

A Roblox experience owned by fastest games forever.

HorrorENstealthhorrorsurvival

Don't Wake The Forsaken! is a horror experience created on 2025-10-12. It has 5,173,697 lifetime visits, 187,587 favorites, and a 95% like percentage. Currently, 7 players are active.

Description (written by the developer; not a statement by this register)

Shh… Don't Wake The Forsaken! 🤫 Sneak around and steal the Survivors/Killers while they sleep! 😴 Escape when you wake them up and they start chasing! 🏃‍♂️ Survive and collect as many Survivors/Killers as possible! ⚡ If you’re having fun, don’t forget to hit the thumbs up! 👍

Last updated by the developer 28 Feb 2026, 07:39 UTC.

7
playing (measured 10 Aug 2026, 15:38 UTC)
5,173,697
lifetime visits
95%
liked (12,383 👍 / 656 👎)
187,665
favourites (36.3 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:382first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
79 R$
x2 Steal Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1995no change
14 Aug 2026, 01:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.