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Brainrot Morph and HIDE!

Brainrot Morph and HIDE!

A Roblox experience owned by Big Brain Factory.

Social & hangoutENHide and SeekProp HuntBrainrot

Brainrot Morph and HIDE! is a social-hangout experience created on 2025-10-27. It currently has 56 players. The game has accumulated 46,344,254 lifetime visits, 26,305 favorites, and a 55% like percentage.

Description (written by the developer; not a statement by this register)

Mix of hide and seek with Brainrot morphs! 🎉 🧠 AS HIDER: Unlock and morph into different Brainrots! Hide anywhere and blend in. Stay hidden! 🔫 AS SEEKER: Hunt down every Brainrot hider. Eliminate them to turn them into seekers. Find all the hiders! 💰 Collect coins to unlock new Brainrot morphs! Tags: Hide and Seek, Prop Hunt, FPS, Knife, Hide N Seek, Hide and Die, Seekers, Hiders, Hide as props, Hide & Seek

Last updated by the developer 5 Jan 2026, 20:02 UTC.

56
playing (measured 10 Aug 2026, 17:20 UTC)
46,344,254
lifetime visits
55%
liked (4,974 👍 / 4,040 👎)
27,316
favourites (0.6 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2073first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5523 August 2026 — 55 % liked2 September 2026 — 55 % liked12 September 2026 — 55 % liked22 September 2026 — 55 % liked2 October 2026 — 55 % liked12 October 2026 — 55 % liked22 October 2026 — 55 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:4755no change
12 Oct 2026, 14:4655no change
2 Oct 2026, 14:3855no change
22 Sept 2026, 14:3755no change
12 Sept 2026, 14:3655no change
2 Sept 2026, 14:3355no change
23 Aug 2026, 14:2255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.