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SubCargo [ALPHA]

SubCargo [ALPHA]

A Roblox experience owned by DeltaCore Studio.

SimulatorENsubmarine simulationpost-apocalypticco-op survival

Created in 2025, SubCargo [ALPHA] is a simulator experience on Roblox with over 5.3 million lifetime visits. It records 87 playing now, a like rating of 93%, 88,538 favourites.

Description (written by the developer; not a statement by this register)

Explore the depths of a post-apocalyptic ocean veins, survive in submarine, complete the delivery, and uncover humanity’s hidden secrets beneath the surface. 2+ Players recomended ⚠ This game is currently in alpha and game-breaking bugs are to be expected ⚠ (If you find any bugs you can report them in-game or directly in our community server) Thumbnails made by 1chip and Seryan Inspired by Barotrauma

Last updated by the developer 1 Sept 2026, 15:49 UTC.

87
playing (measured 2 Sept 2026, 06:50 UTC)
5,313,580
lifetime visits
93%
liked (18,806 👍 / 1,439 👎)
90,889
favourites (17.1 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

872,5631,32510 August 20262 September 2026
276 measurements spanning 22 days, net -2,476. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 276
Measured (UTC)PlayersChange
2 Sept 2026, 06:5087-34
2 Sept 2026, 05:50121+2
2 Sept 2026, 04:50119no change
2 Sept 2026, 03:50119-73
2 Sept 2026, 02:50192-19
2 Sept 2026, 01:50211+6
2 Sept 2026, 00:50205-39
1 Sept 2026, 23:50244+63
1 Sept 2026, 22:50181-51
1 Sept 2026, 21:50232-21
1 Sept 2026, 20:50253-42
1 Sept 2026, 19:50295-23
1 Sept 2026, 18:50318-1
1 Sept 2026, 17:50319+13
1 Sept 2026, 16:50306-77
1 Sept 2026, 15:50383+26
1 Sept 2026, 14:50357+2
1 Sept 2026, 13:50355+52
1 Sept 2026, 12:50303+41
1 Sept 2026, 11:50262first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other1,907,708 · 86.0% win
Successful delivery! · other208,634 · 11.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 202623 October 2026
282 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 282
Measured (UTC)% likedChange
23 Oct 2026, 03:4793no change
13 Oct 2026, 03:4793no change
3 Oct 2026, 03:4693no change
23 Sept 2026, 03:4693no change
13 Sept 2026, 03:4693no change
3 Sept 2026, 03:4593no change
2 Sept 2026, 06:5093no change
2 Sept 2026, 05:5093no change
2 Sept 2026, 04:5093no change
2 Sept 2026, 03:5093no change
2 Sept 2026, 02:5093no change
2 Sept 2026, 01:5093no change
2 Sept 2026, 00:5093no change
1 Sept 2026, 23:5093no change
1 Sept 2026, 22:5093no change
1 Sept 2026, 21:5093no change
1 Sept 2026, 20:5093no change
1 Sept 2026, 19:5093no change
1 Sept 2026, 18:5093no change
1 Sept 2026, 17:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.