Lost Currents [Alpha]
A Roblox experience owned by flMindworks.
AdventureENunderwater explorationco-op survivalocean adventure
Lost Currents [Alpha] is an adventure experience created on 2025-06-02. It has recorded 48,194,855 lifetime visits and 298,240 favorites. Currently, 342 users are playing. The game holds a 95% like percentage. Players engage in cooperative gameplay involving sailing and diving mechanics within the AZR sea environment.
Description (written by the developer; not a statement by this register)
Lost Currents Sail a boat with your friends and dive into the deep depths of the AZR sea. You venture down in an old diving helmet, searching for gold bars while the others watch the boat. But beware, predators lurk below, and the ocean holds dark secrets. Work together to survive, uncover mysteries, and see how far your courage will take you. Trial and error will be your guide. Update v0.10.3 -Many bug fixes (too many to list here Use code "BUGFIX" for some gold Update v0.10.2 New UI for the lobby Expanded map with new islands New boat: Sailboat (uses the sail as alternative mechanic for movement) New craftable item: Defibrillator (revive teammates) Upon death, players now respawn on a lifesaver where they can be revived Giftbringer receives exclusive Christmas items Boat movement stabilized for smoother sailing New consumable: Coconut (found on islands) New barrel animation New effects while driving the boat Fixed: Workbench now gives items even if inventory is full
Last updated by the developer 21 Aug 2026, 12:16 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 21:50 | 240 | -22 |
| 21 Aug 2026, 20:54 | 262 | -89 |
| 10 Aug 2026, 14:36 | 351 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 21 Aug 2026, 21:50 | 95 | no change |
| 21 Aug 2026, 20:54 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.