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Lost Currents [Alpha]

Lost Currents [Alpha]

A Roblox experience owned by flMindworks.

AdventureENunderwater explorationco-op survivalocean adventure

Lost Currents [Alpha] is an adventure experience created on 2025-06-02. It has recorded 48,194,855 lifetime visits and 298,240 favorites. Currently, 342 users are playing. The game holds a 95% like percentage. Players engage in cooperative gameplay involving sailing and diving mechanics within the AZR sea environment.

Description (written by the developer; not a statement by this register)

Lost Currents Sail a boat with your friends and dive into the deep depths of the AZR sea. You venture down in an old diving helmet, searching for gold bars while the others watch the boat. But beware, predators lurk below, and the ocean holds dark secrets. Work together to survive, uncover mysteries, and see how far your courage will take you. Trial and error will be your guide. Update v0.10.3 -Many bug fixes (too many to list here Use code "BUGFIX" for some gold Update v0.10.2 New UI for the lobby Expanded map with new islands New boat: Sailboat (uses the sail as alternative mechanic for movement) New craftable item: Defibrillator (revive teammates) Upon death, players now respawn on a lifesaver where they can be revived Giftbringer receives exclusive Christmas items Boat movement stabilized for smoother sailing New consumable: Coconut (found on islands) New barrel animation New effects while driving the boat Fixed: Workbench now gives items even if inventory is full

Last updated by the developer 21 Aug 2026, 12:16 UTC.

240
playing (measured 21 Aug 2026, 21:50 UTC)
48,372,990
lifetime visits
95%
liked (141,338 👍 / 7,852 👎)
298,240
favourites (6.2 per 1k visits)
2 June 2025
created (per Roblox)

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Live players over time

Growth

240351295.510 August 2026 — 351 players21 August 2026 — 262 players21 August 2026 — 240 players10 August 202621 August 2026
3 measurements spanning 11 days, net -111. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 223–368 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:50240-22
21 Aug 2026, 20:54262-89
10 Aug 2026, 14:36351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

12 Player lobby
500 R$
Businessman Class
299 R$
Pirate Class
149 R$
Pistol (Permanent)
99 R$
+2 Inventory slots for whole team
79 R$
Air Tank (Permanent)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 1 · welcome9,265,232
Day 2 · progression6,558,575
Day 3 · other3,548,093
Day 4 · progression2,005,889
Day 5 · progression1,243,064
Tutorial Master · progression812,498
Fishy Business · other606,406
Struck by lightning · other343,618
Day 10 · progression110,004
Pirate Fighter · other61,091
Day 15 · progression39,327
Shark Hunter · other32,942
Day 20 · other18,870
Day 25 · other10,260
Helper · other7,337

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9521 Aug 2026, 20:54 — 95 % liked21 Aug 2026, 21:50 — 95 % liked21 Aug 2026, 20:5421 Aug 2026, 21:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.