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Lost Currents [Alpha]

Lost Currents [Alpha]

A Roblox experience owned by flMindworks.

AdventureENunderwater explorationco-op survivalocean adventure

Lost Currents [Alpha] is an adventure experience created on 2025-06-02. It has recorded 48,194,855 lifetime visits and 298,240 favorites. Currently, 342 users are playing. The game holds a 95% like percentage. Players engage in cooperative gameplay involving sailing and diving mechanics within the AZR sea environment.

Description (written by the developer; not a statement by this register)

Lost Currents Sail a boat with your friends and dive into the deep depths of the AZR sea. You venture down in an old diving helmet, searching for gold bars while the others watch the boat. But beware, predators lurk below, and the ocean holds dark secrets. Work together to survive, uncover mysteries, and see how far your courage will take you. Trial and error will be your guide. Update v0.10.3 -Many bug fixes (too many to list here Use code "BUGFIX" for some gold Update v0.10.2 New UI for the lobby Expanded map with new islands New boat: Sailboat (uses the sail as alternative mechanic for movement) New craftable item: Defibrillator (revive teammates) Upon death, players now respawn on a lifesaver where they can be revived Giftbringer receives exclusive Christmas items Boat movement stabilized for smoother sailing New consumable: Coconut (found on islands) New barrel animation New effects while driving the boat Fixed: Workbench now gives items even if inventory is full

Last updated by the developer 22 Aug 2026, 08:50 UTC.

98
playing (measured 26 Aug 2026, 03:50 UTC)
48,502,075
lifetime visits
95%
liked (142,014 👍 / 7,979 👎)
304,379
favourites (6.3 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9837823810 August 202626 August 2026
105 measurements spanning 16 days, net -253. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–420 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 105
Measured (UTC)PlayersChange
26 Aug 2026, 03:5098-31
26 Aug 2026, 02:50129-8
26 Aug 2026, 01:50137-16
26 Aug 2026, 00:50153-32
25 Aug 2026, 23:50185-24
25 Aug 2026, 22:50209-14
25 Aug 2026, 21:50223-15
25 Aug 2026, 20:50238-81
25 Aug 2026, 19:50319+59
25 Aug 2026, 18:50260-30
25 Aug 2026, 17:50290+5
25 Aug 2026, 16:50285+50
25 Aug 2026, 15:50235-81
25 Aug 2026, 14:50316+24
25 Aug 2026, 13:50292+32
25 Aug 2026, 12:50260+8
25 Aug 2026, 11:50252+34
25 Aug 2026, 10:50218-15
25 Aug 2026, 09:50233+47
25 Aug 2026, 08:50186first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

12 Player lobby
500 R$
Businessman Class
299 R$
Pirate Class
149 R$
Pistol (Permanent)
99 R$
+2 Inventory slots for whole team
79 R$
Air Tank (Permanent)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 1 · welcome9,620,437 · 100.0% win
Day 2 · progression6,807,264 · 67.3% win
Day 3 · other3,686,938 · 35.0% win
Day 4 · progression2,090,392 · 18.3% win
Day 5 · progression1,296,085 · 11.0% win
Tutorial Master · progression818,340 · 1.4% win
Fishy Business · other632,457 · 5.6% win
Struck by lightning · other361,756 · 5.5% win
Day 10 · progression116,206 · 1.0% win
Pirate Fighter · other61,091 · 0.00% win
Day 15 · progression41,824 · 0.40% win
Shark Hunter · other35,691 · 0.90% win
Day 20 · other20,157 · 0.50% win
Day 25 · other11,010 · 0.30% win
Helper · other7,714 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202622 October 2026
111 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 111
Measured (UTC)% likedChange
22 Oct 2026, 14:3795no change
12 Oct 2026, 14:3695no change
2 Oct 2026, 14:3595no change
22 Sept 2026, 14:3495no change
12 Sept 2026, 14:3295no change
2 Sept 2026, 14:3095no change
26 Aug 2026, 03:5095no change
26 Aug 2026, 02:5095no change
26 Aug 2026, 01:5095no change
26 Aug 2026, 00:5095no change
25 Aug 2026, 23:5095no change
25 Aug 2026, 22:5095no change
25 Aug 2026, 21:5095no change
25 Aug 2026, 20:5095no change
25 Aug 2026, 19:5095no change
25 Aug 2026, 18:5095no change
25 Aug 2026, 17:5095no change
25 Aug 2026, 16:5095no change
25 Aug 2026, 15:5095no change
25 Aug 2026, 14:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.