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+1 Muscle Every Second 💪

+1 Muscle Every Second 💪

A Roblox experience owned by TPC Games.

SimulatorENincrementalsimulatormuscle training

+1 Muscle Every Second 💪 is a simulator experience created on 2025-10-28. The game has accumulated 14,386,176 lifetime visits and 811,163 favorites. Currently, 13 users are playing. The title maintains a 99% like percentage. It features mechanics involving lifting weights, hatching pets, and exploring worlds.

Description (written by the developer; not a statement by this register)

Welcome to +1 MUSCLE EVERY SECOND 💪 👍 Next REWARD at 75k LIKES! 🎁 Use codes "RELEASE, UPDATE, 1KLIKE, 2500LIKE, 1MVISIT, 5KLIKE, 10KLIKE, BANANA, 15KLIKE, 30KLIKE, 5MEVENT, 50KLIKE, REBIRTH, WORLDS, EXCLUSIVE, LUCKYBLOCKS" for FREE REWARDS in-game! 📅 Weekly updates on every Saturday! 💪 x2 Muscle every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Muscle How to Play: 🏋️‍♂️ Lift EVERYTHING to get stronger! 💪 Unlock new Weights 🐶 Hatch new pets 💸 Do Ascend and explore new worlds 👊 Beat other Players TAGS: wall, police, brainrot, pets, tsunami, lava, disaster, tycoon, simulator, lucky, lucky block, training, spear, car, race, racing, throwing, motorcycle, car, brainrots, climb speed, +1, click, train, ragdoll, simulator, train, sports, soccer, basketball, baseball, training, racing, football, Pets, Collection, Launching, Simulator, Incremental, Fun, Upgrades, Wheels, football, +1, muscle, food, mine, ore, magic, dig

Last updated by the developer 25 Jul 2026, 16:34 UTC.

13
playing (measured 10 Aug 2026, 14:00 UTC)
14,386,176
lifetime visits
99%
liked (72,044 👍 / 1,018 👎)
811,479
favourites (56.4 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100% Darkmatter Chance
1,000 R$
100% Rainbow Chance
600 R$
100% Golden Chance
300 R$
Max Rebirth
250 R$
x2 Rebirth
180 R$
Shiny Hunter
150 R$
+3 Pet Equip
125 R$
x2 Lift Faster
100 R$
OP Auto Train
100 R$
Lucky Eggs
50 R$
+150 Inventory Space
30 R$
+50 Inventory Space
10 R$
Auto Rebirth
5 R$
Run Boost
3 R$
Jump Boost
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,964,529 · 59.3% win
Ascended2,979,882 · 43.2% win
Hatch A Pet · collection2,782,895 · 22.9% win
15 Minutes Played · other1,353,932 · 49.2% win
Joined The Group! · social945,866 · 38.1% win
1 Hour Played · other370,182 · 16.1% win
1,000 Hatches · collection24,646 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9913 August 2026 — 99 % liked23 August 2026 — 99 % liked2 September 2026 — 99 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:1999no change
23 Aug 2026, 18:0399no change
13 Aug 2026, 18:0399first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.