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Crush a Car! ๐Ÿš—

Crush a Car! ๐Ÿš—

A Roblox experience owned by IX Egg Game.

SimulatorENphysics simulationidle mechanicssocial interaction

Crush a Car! ๐Ÿš— is a simulator experience created on 2025-10-28. It has accumulated 1,992,727 lifetime visits and 3,284 favorites. Currently, 35 users are playing. The game holds an 86% like percentage. Players engage in crushing vehicles, generating cash, and rebirthing to multiply earnings. Additional mechanics include unlocking tools to interact with other players.

Description (written by the developer; not a statement by this register)

๐Ÿ›ž YOUR CARS CRUSH EVEN WHILE YOUโ€™RE OFFLINE!!! ๐Ÿ‘ Like the game and join the group How to Play: ๐Ÿš— Pick up a car ๐Ÿ—œ๏ธ Drop it into your crusher ๐Ÿ’ต Generate cash automatically ๐Ÿ” Rebirth to multiply earnings ๐Ÿ Show off your cars & climb the leaderboard ๐Ÿ› ๏ธ Unlock bats, hammers & coils to fling other players!

Last updated by the developer 30 Jul 2026, 00:19 UTC.

35
playing (measured 10 Aug 2026, 15:53 UTC)
1,992,727
lifetime visits
86%
liked (2,032 ๐Ÿ‘ / 335 ๐Ÿ‘Ž)
3,468
favourites (1.7 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5344first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ยท welcome943,764 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Roblox recommends these alongside it

Robloxโ€™s own โ€œgames like thisโ€ rail, as we recorded it on 17 October 2026. The order is Robloxโ€™s, not ours. Which games it points at most โ†’

Like ratio over time

Growth

8614 August 2026 โ€” 86 % liked24 August 2026 โ€” 86 % liked3 September 2026 โ€” 86 % liked13 September 2026 โ€” 86 % liked23 September 2026 โ€” 86 % liked23 October 2026 โ€” 86 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 85โ€“87 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3286no change
23 Sept 2026, 12:2286no change
13 Sept 2026, 12:1986no change
3 Sept 2026, 12:1886no change
24 Aug 2026, 09:3786no change
14 Aug 2026, 09:3786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.