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Crash a Car 💥

Crash a Car 💥

A Roblox experience owned by Crashco.

SimulatorENphysics simulationvehicle destructioncar customization

Crash a Car 💥 is a simulator experience created on 2025-11-13. The game has recorded 2,005,681 lifetime visits and 3,892 favorites. It maintains a 92% like percentage. Currently, zero users are playing. The description highlights physics simulation features, car unlocking mechanics, and crash interactions with objects.

Description (written by the developer; not a statement by this register)

Try to CRASH your CAR!💥 FIXED - 4/2/26 🐛 Fixed loading into the game! 🧪Play with Fun Physics to Break pieces of your Car 🔓Unlock new Cars 🏗️Crash into objects ⚙️Test out crazy physics in this Physics Simulation Join the group & like the game for 5% more cash!💰

Last updated by the developer 31 Jul 2026, 19:38 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
2,005,681
lifetime visits
92%
liked (3,981 👍 / 346 👎)
3,896
favourites (1.9 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Rainbow
800 R$
3x Earnings
699 R$
Faster Diamond
300 R$
Dual Materials
299 R$
2x Breaks
149 R$
Faster Gold
100 R$
Fragile Car
79 R$
Fast Spin
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3192no change
14 Aug 2026, 09:3192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.