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Rotube Live Stream Simulator

Rotube Live Stream Simulator

A Roblox experience owned by SuperStreamy Studio.

TycoonENstreaming simulationtycoonpet collection

Rotube Live Stream Simulator is a tycoon experience created on November 3, 2025. The game has accumulated 1,564,082 lifetime visits and 6,522 favorites. Currently, three users are playing. The title maintains a 94% like percentage. Players engage in collecting gifts, pets, and hardware to earn coins and upgrade their virtual environment.

Description (written by the developer; not a statement by this register)

Welcome to Rotube Live! How To Play: 🎙️ Buy new house and PC! 🧬 Collect gifts to get more coins! 🏆 Collect Pets and Hardwares! 🎵 Enjoy the music! 📅 New update often, thank you for playing! New Code: Favorite RotubeLive 500Likes 1000Likes ThanksGiving Collect gifts to earn more coins, always try upgrading your pets and hardware. Consider giving us a Thumbs up & Favorite! 👍

Last updated by the developer 31 Jul 2026, 01:50 UTC.

3
playing (measured 10 Aug 2026, 17:53 UTC)
1,564,082
lifetime visits
93%
liked (6,904 👍 / 483 👎)
6,531
favourites (4.2 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gold
499 R$
Double Like
299 R$
AutoClaim
299 R$
Double Silver Coins
199 R$
AutoLive
199 R$
Tenfold Hatch
179 R$
VIP
169 R$
Luck3
149 R$
Luck2
99 R$
Pet Slot +3
99 R$
Luck1
49 R$
Quick Hatch
49 R$
Triple Hatch
49 R$
Auto Hatch
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome920,664 · 100.0% win
First Win · progression783,784 · 100.0% win
100 Fans · other586,685 · 100.0% win
1K Fans · other253,155 · 33.4% win
House1 Finish · progression234,315 · 24.0% win
House2 Finish · progression116,447 · 12.9% win
House3 Finish · progression32,520 · 6.5% win
House4 Finish · progression21,747 · 4.7% win
10K Fans · other9,779 · 0.00% win
House5 Finish · progression6,917 · 1.8% win
100K Fans · other83 · 0.00% win
1M Fans · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.514 August 2026 — 94 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5293-1
14 Aug 2026, 11:5194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.