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Trade an Anime Fruit!

Trade an Anime Fruit!

A Roblox experience owned by Trade a Fruit Official.

TycoonENfruit collectiontradingidle mechanics

Trade an Anime Fruit! is a tycoon experience created on 2025-11-04. It has 2,756,516 lifetime visits and 2,537 favorites. Currently, 5 users are playing. The game holds a 70% like percentage. Players grow fruit, hatch crates, and trade items to boost income and climb leaderboards.

Description (written by the developer; not a statement by this register)

🍓 Welcome to Trade an Anime Fruit! 💤 Grow fruit and stack cash while you sleep! 🍌💰 🍊 Hatch — Open fruit crates to discover Fruits, from common to ultra rare! 🤝 Trade — Swap Fruits with NPCs and players to expand your collection. 💸 Earn — Collect better Fruits to boost your income and climb the leaderboards! 🌟 Mutations — Some Fruits have special forms that sell for even more! 💻 Play on PC, Mobile or Tablet! ⚠️ Join our community to find more trades! Always trade safely using the in-game system.

Last updated by the developer 10 Aug 2026, 19:03 UTC.

5
playing (measured 10 Aug 2026, 21:46 UTC)
2,756,516
lifetime visits
70%
liked (909 👍 / 382 👎)
2,700
favourites (1.0 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:464first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Crate Luck
299 R$
2x Crate Speed
149 R$
VIP
99 R$
2x Cash (SUPER SALE)
67 R$
Auto Collect
24 R$
Crate Luck
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked13 September 2026 — 70 % liked23 September 2026 — 70 % liked3 October 2026 — 70 % liked13 October 2026 — 70 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:4870no change
13 Oct 2026, 06:4770no change
3 Oct 2026, 06:4670no change
23 Sept 2026, 06:4670no change
13 Sept 2026, 06:3870no change
3 Sept 2026, 06:3870no change
24 Aug 2026, 06:3770no change
14 Aug 2026, 06:3670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.