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steamhappy

steamhappy

A Roblox experience owned by HungriesStudio.

ObbyENrage gameobstacle coursedifficulty

steamhappy is an obby experience from 2025 with over 14.8 million lifetime visits. It records 94 playing now, a like rating of 37%, 43,677 favourites.

Description (written by the developer; not a statement by this register)

steamhappy steam happy [🗣️] Go through multiple fun and yet challenging stages [⚠️] Patience is required [🔥] This game is meant to be difficult and can make you rage! 🙂 Thank YOU for playing! :) - private servers are free if you want to lock in or just have fun in general with your friends! (hugely recommended) - game might lag on low end devices - Stages are subject to change Inspired by "you don't wanna see me rage" games, nugget and other rage games/obbies

Last updated by the developer 22 Jul 2026, 23:57 UTC.

94
playing (measured 14 Sept 2026, 07:50 UTC)
14,838,819
lifetime visits
37%
liked (23,292 👍 / 38,843 👎)
44,496
favourites (3.0 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

941,529811.524 August 202614 September 2026
500 measurements spanning 21 days, net -426. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Sept 2026, 07:5094-25
14 Sept 2026, 06:50119+6
14 Sept 2026, 05:50113-17
14 Sept 2026, 04:50130-38
14 Sept 2026, 03:50168-7
14 Sept 2026, 02:50175-66
14 Sept 2026, 01:50241-43
14 Sept 2026, 00:50284-19
13 Sept 2026, 23:50303-31
13 Sept 2026, 22:50334-18
13 Sept 2026, 21:50352-60
13 Sept 2026, 20:50412-9
13 Sept 2026, 19:50421-76
13 Sept 2026, 18:50497-17
13 Sept 2026, 17:50514+8
13 Sept 2026, 16:50506-7
13 Sept 2026, 15:50513+17
13 Sept 2026, 14:50496+46
13 Sept 2026, 13:50450+117
13 Sept 2026, 12:50333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demo Happy Shield
349 R$
Steam Mocking Bomb
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steamhappy · welcome4,754,706 · 79.4% win
BUT IT WAS SAFE TO CROSS!? · other1,119,737 · 24.6% win
Sabotage · other973,933 · 14.0% win
Waiter! waiter! more deaths please!! · other842,722 · 19.6% win
I was too curious · secret512,440 · 10.2% win
Gullible · other256,191 · 5.2% win
For your final challenge, collect my pages · collection223,208 · 6.4% win
I'VE PLAYED THESE GAMES BEFORE!!! · other110,100 · 3.3% win
Have you ever wanted movies free? · other53,556 · 1.2% win
OW! WHAT'S YOUR PROBLEM DUDE! · other40,181 · 0.90% win
Winner · other36,064 · 0.80% win
Paranoid · other34,806 · 0.70% win
HERE IT COMES!!! · other34,473 · 0.80% win
One must imagine Robloxian happy... · other27,081 · 0.70% win
LET ME SOLO MOCKING!!! · other26,438 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

373837.513 August 202622 October 2026
568 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–38 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 568
Measured (UTC)% likedChange
22 Oct 2026, 19:0637-1
12 Oct 2026, 19:0538+1
2 Oct 2026, 19:0437no change
22 Sept 2026, 19:0437no change
14 Sept 2026, 07:5037no change
14 Sept 2026, 06:5037no change
14 Sept 2026, 05:5037no change
14 Sept 2026, 04:5037no change
14 Sept 2026, 03:5037no change
14 Sept 2026, 02:5037no change
14 Sept 2026, 01:5037no change
14 Sept 2026, 00:5037no change
13 Sept 2026, 23:5037no change
13 Sept 2026, 22:5037no change
13 Sept 2026, 21:5037no change
13 Sept 2026, 20:5037no change
13 Sept 2026, 19:5037no change
13 Sept 2026, 18:5037no change
13 Sept 2026, 17:5037no change
13 Sept 2026, 16:5037first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.