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steamhappy

steamhappy

A Roblox experience owned by HungriesStudio.

ObbyENrage gameobstacle coursedifficulty

steamhappy is an obby experience created on 2025-11-06. It has accumulated 12,601,176 lifetime visits and currently has 815 players. The game holds 36,354 favorites and maintains a 38% like percentage.

Description (written by the developer; not a statement by this register)

steamhappy steam happy [🗣️] Go through multiple fun and yet challenging stages [⚠️] Patience is required [🔥] This game is meant to be difficult and can make you rage! 🙂 Thank YOU for playing! :) - private servers are free if you want to lock in or just have fun in general with your friends! (hugely recommended) - game might lag on low end devices - Stages are subject to change Inspired by "you don't wanna see me rage" games, nugget and other rage games/obbies

Last updated by the developer 22 Jul 2026, 23:57 UTC.

403
playing (measured 24 Aug 2026, 08:50 UTC)
13,224,053
lifetime visits
38%
liked (20,472 👍 / 33,743 👎)
38,306
favourites (2.9 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

245622433.540310 August 202624 August 2026
62 measurements spanning 14 days, net -116. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 188–679 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 62
Measured (UTC)PlayersChange
24 Aug 2026, 08:50403+83
24 Aug 2026, 07:50320+11
24 Aug 2026, 06:50309+64
24 Aug 2026, 05:50245-48
24 Aug 2026, 04:50293-11
24 Aug 2026, 03:50304-98
24 Aug 2026, 02:50402-35
24 Aug 2026, 01:50437-17
24 Aug 2026, 00:50454-98
23 Aug 2026, 23:50552-4
23 Aug 2026, 22:50556-66
23 Aug 2026, 21:50622no change
23 Aug 2026, 20:50622+22
23 Aug 2026, 19:50600-19
23 Aug 2026, 18:50619+6
23 Aug 2026, 17:50613+12
23 Aug 2026, 16:50601-10
23 Aug 2026, 15:50611+58
23 Aug 2026, 14:50553+40
23 Aug 2026, 13:50513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demo Happy Shield
349 R$
Steam Mocking Bomb
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steamhappy · welcome4,201,428 · 77.3% win
BUT IT WAS SAFE TO CROSS!? · other958,808 · 29.0% win
Sabotage · other867,697 · 15.5% win
Waiter! waiter! more deaths please!! · other722,553 · 21.7% win
I was too curious · secret448,547 · 10.9% win
Gullible · other233,633 · 4.0% win
For your final challenge, collect my pages · collection184,831 · 7.9% win
I'VE PLAYED THESE GAMES BEFORE!!! · other96,247 · 2.8% win
Have you ever wanted movies free? · other46,724 · 1.5% win
OW! WHAT'S YOUR PROBLEM DUDE! · other35,598 · 0.90% win
Winner · other32,263 · 0.80% win
Paranoid · other30,986 · 0.80% win
HERE IT COMES!!! · other30,603 · 0.80% win
LET ME SOLO MOCKING!!! · other23,662 · 0.50% win
One must imagine Robloxian happy... · other23,416 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3813 August 202624 August 2026
63 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–39 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
24 Aug 2026, 08:5038no change
24 Aug 2026, 07:5038no change
24 Aug 2026, 06:5038no change
24 Aug 2026, 05:5038no change
24 Aug 2026, 04:5038no change
24 Aug 2026, 03:5038no change
24 Aug 2026, 02:5038no change
24 Aug 2026, 01:5038no change
24 Aug 2026, 00:5038no change
23 Aug 2026, 23:5038no change
23 Aug 2026, 22:5038no change
23 Aug 2026, 21:5038no change
23 Aug 2026, 20:5038no change
23 Aug 2026, 19:5038no change
23 Aug 2026, 19:0238no change
23 Aug 2026, 18:5038no change
23 Aug 2026, 17:5038no change
23 Aug 2026, 16:5038no change
23 Aug 2026, 15:5038no change
23 Aug 2026, 14:5038first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.