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[REVIVAL] Hello Neighbor but Fredbear

[REVIVAL] Hello Neighbor but Fredbear

A Roblox experience owned by Fredbear Holds Neighbors.

[REVIVAL] Hello Neighbor but Fredbear is a Roblox experience created on November 10, 2025. The game currently has 10 players online. It has accumulated 33,563,788 lifetime visits and 78,556 favorites. The title holds an 84% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 12 Jul 2026, 21:28 UTC.

10
playing (measured 10 Aug 2026, 15:04 UTC)
33,563,788
lifetime visits
84%
liked (41,614 👍 / 7,942 👎)
80,298
favourites (2.4 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:049first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginning Steps · welcome1,307,028 · 17.8% win
Advancing in the game · progression26,693 · 0.40% win
Professionalist · other6,105 · 0.10% win
You have no life · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3384no change
12 Oct 2026, 15:3284no change
2 Oct 2026, 15:3184no change
22 Sept 2026, 15:3084no change
12 Sept 2026, 15:2284no change
2 Sept 2026, 15:2084no change
23 Aug 2026, 15:0784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.