Late Night Ramen [HORROR]
A Roblox experience owned by Cryptid Horror.
HorrorENhorrorsimulationanomaly detection
Late Night Ramen [HORROR] is a horror experience created on 2025-12-07. It supports 1–4 players. The game has recorded 23,923,885 lifetime visits and 750 concurrent players. It holds 137,188 favorites and maintains a 94% like percentage.
Description (written by the developer; not a statement by this register)
Late Night Ramen [HORROR] 深夜拉麵 Congratulations, you've been hired! 🍜 Your new job is at a ramen shop that stays open 24/7... The job listing warned it wasn’t a “normal” place - but you weren’t prepared for what you were about to see. You must determine which customers are NORMAL and which ones are ANOMALIES. Too many mistakes can end your shift. ✅ Serve normal customers ❌ Close the window on anomalous customers 📝 And follow THE RULES to survive 👥 1–4 Players (best with friends!) 🛒 Earn income from serving ramen, and buy boosts in the Shift Shop ❓ This is not a normal ramen shop... will you survive?
Last updated by the developer 28 May 2026, 17:29 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 12:50 | 634 | +194 |
| 5 Sept 2026, 11:50 | 440 | +75 |
| 5 Sept 2026, 10:50 | 365 | -96 |
| 5 Sept 2026, 09:50 | 461 | -68 |
| 5 Sept 2026, 08:50 | 529 | -58 |
| 5 Sept 2026, 07:50 | 587 | -74 |
| 5 Sept 2026, 06:50 | 661 | +88 |
| 5 Sept 2026, 05:50 | 573 | +85 |
| 5 Sept 2026, 04:50 | 488 | -45 |
| 5 Sept 2026, 03:50 | 533 | +114 |
| 5 Sept 2026, 02:50 | 419 | +122 |
| 5 Sept 2026, 01:50 | 297 | +105 |
| 5 Sept 2026, 00:50 | 192 | +18 |
| 4 Sept 2026, 23:50 | 174 | -2 |
| 4 Sept 2026, 22:50 | 176 | -59 |
| 4 Sept 2026, 21:50 | 235 | -7 |
| 4 Sept 2026, 20:50 | 242 | -49 |
| 4 Sept 2026, 19:50 | 291 | +22 |
| 4 Sept 2026, 18:50 | 269 | -120 |
| 4 Sept 2026, 17:50 | 389 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 12:50 | 94 | no change |
| 5 Sept 2026, 11:50 | 94 | no change |
| 5 Sept 2026, 10:50 | 94 | no change |
| 5 Sept 2026, 09:50 | 94 | no change |
| 5 Sept 2026, 08:50 | 94 | no change |
| 5 Sept 2026, 07:50 | 94 | no change |
| 5 Sept 2026, 06:50 | 94 | no change |
| 5 Sept 2026, 05:50 | 94 | no change |
| 5 Sept 2026, 04:50 | 94 | no change |
| 5 Sept 2026, 03:50 | 94 | no change |
| 5 Sept 2026, 02:50 | 94 | no change |
| 5 Sept 2026, 01:50 | 94 | no change |
| 5 Sept 2026, 00:50 | 94 | no change |
| 4 Sept 2026, 23:50 | 94 | no change |
| 4 Sept 2026, 22:50 | 94 | no change |
| 4 Sept 2026, 21:50 | 94 | no change |
| 4 Sept 2026, 20:50 | 94 | no change |
| 4 Sept 2026, 19:50 | 94 | no change |
| 4 Sept 2026, 18:50 | 94 | no change |
| 4 Sept 2026, 17:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.