Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Late Night Ramen [HORROR]

Late Night Ramen [HORROR]

A Roblox experience owned by Cryptid Horror.

HorrorENhorrorsimulationanomaly detection

Late Night Ramen [HORROR] is a horror experience created on 2025-12-07. It supports 1–4 players. The game has recorded 23,923,885 lifetime visits and 750 concurrent players. It holds 137,188 favorites and maintains a 94% like percentage.

Description (written by the developer; not a statement by this register)

Late Night Ramen [HORROR] 深夜拉麵 Congratulations, you've been hired! 🍜 Your new job is at a ramen shop that stays open 24/7... The job listing warned it wasn’t a “normal” place - but you weren’t prepared for what you were about to see. You must determine which customers are NORMAL and which ones are ANOMALIES. Too many mistakes can end your shift. ✅ Serve normal customers ❌ Close the window on anomalous customers 📝 And follow THE RULES to survive 👥 1–4 Players (best with friends!) 🛒 Earn income from serving ramen, and buy boosts in the Shift Shop ❓ This is not a normal ramen shop... will you survive?

Last updated by the developer 28 May 2026, 17:29 UTC.

96
playing (measured 30 Sept 2026, 22:50 UTC)
26,453,280
lifetime visits
94%
liked (25,296 👍 / 1,720 👎)
156,602
favourites (5.9 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96781438.510 September 202630 September 2026
500 measurements spanning 21 days, net -164. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
30 Sept 2026, 22:5096-28
30 Sept 2026, 21:50124-12
30 Sept 2026, 20:50136-40
30 Sept 2026, 19:50176-1
30 Sept 2026, 18:50177-61
30 Sept 2026, 17:50238-70
30 Sept 2026, 16:50308-2
30 Sept 2026, 15:50310-101
30 Sept 2026, 14:50411+39
30 Sept 2026, 13:50372+60
30 Sept 2026, 12:50312+66
30 Sept 2026, 11:50246-20
30 Sept 2026, 10:50266+39
30 Sept 2026, 09:50227+19
30 Sept 2026, 08:50208-31
30 Sept 2026, 07:50239-18
30 Sept 2026, 06:50257+5
30 Sept 2026, 05:50252+54
30 Sept 2026, 04:50198-10
30 Sept 2026, 03:50208first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

*OP* Infinite Revives
199 R$
[INFINITE] JUMPSCARE EVERYONE
189 R$
*OP* Fling Sledgehammer [TROLL]
149 R$
[TROLL] Banana Peel
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Late Night Ramen · other13,745,791 · 100.0% win
First Of Many · welcome8,116,713 · 100.0% win
You Died · progression3,027,706 · 40.5% win
Survived Ending1,502,836 · 17.6% win
Dead Ending · other22,595 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 202622 October 2026
960 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 960
Measured (UTC)% likedChange
22 Oct 2026, 16:2294no change
12 Oct 2026, 16:2094no change
2 Oct 2026, 16:1994no change
30 Sept 2026, 22:5094no change
30 Sept 2026, 21:5094no change
30 Sept 2026, 20:5094no change
30 Sept 2026, 19:5094no change
30 Sept 2026, 18:5094no change
30 Sept 2026, 17:5094no change
30 Sept 2026, 16:5094no change
30 Sept 2026, 15:5094no change
30 Sept 2026, 14:5094no change
30 Sept 2026, 13:5094no change
30 Sept 2026, 12:5094no change
30 Sept 2026, 11:5094no change
30 Sept 2026, 10:5094no change
30 Sept 2026, 09:5094no change
30 Sept 2026, 08:5094no change
30 Sept 2026, 07:5094no change
30 Sept 2026, 06:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.