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Late Night Ramen [HORROR]

Late Night Ramen [HORROR]

A Roblox experience owned by Cryptid Horror.

HorrorENhorrorsimulationanomaly detection

Late Night Ramen [HORROR] is a horror experience created on 2025-12-07. It supports 1–4 players. The game has recorded 23,923,885 lifetime visits and 750 concurrent players. It holds 137,188 favorites and maintains a 94% like percentage.

Description (written by the developer; not a statement by this register)

Late Night Ramen [HORROR] 深夜拉麵 Congratulations, you've been hired! 🍜 Your new job is at a ramen shop that stays open 24/7... The job listing warned it wasn’t a “normal” place - but you weren’t prepared for what you were about to see. You must determine which customers are NORMAL and which ones are ANOMALIES. Too many mistakes can end your shift. ✅ Serve normal customers ❌ Close the window on anomalous customers 📝 And follow THE RULES to survive 👥 1–4 Players (best with friends!) 🛒 Earn income from serving ramen, and buy boosts in the Shift Shop ❓ This is not a normal ramen shop... will you survive?

Last updated by the developer 28 May 2026, 17:29 UTC.

634
playing (measured 5 Sept 2026, 12:50 UTC)
25,284,694
lifetime visits
94%
liked (23,415 👍 / 1,607 👎)
143,793
favourites (5.7 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1741,00859163410 August 20265 September 2026
351 measurements spanning 26 days, net -185. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–1,133 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 351
Measured (UTC)PlayersChange
5 Sept 2026, 12:50634+194
5 Sept 2026, 11:50440+75
5 Sept 2026, 10:50365-96
5 Sept 2026, 09:50461-68
5 Sept 2026, 08:50529-58
5 Sept 2026, 07:50587-74
5 Sept 2026, 06:50661+88
5 Sept 2026, 05:50573+85
5 Sept 2026, 04:50488-45
5 Sept 2026, 03:50533+114
5 Sept 2026, 02:50419+122
5 Sept 2026, 01:50297+105
5 Sept 2026, 00:50192+18
4 Sept 2026, 23:50174-2
4 Sept 2026, 22:50176-59
4 Sept 2026, 21:50235-7
4 Sept 2026, 20:50242-49
4 Sept 2026, 19:50291+22
4 Sept 2026, 18:50269-120
4 Sept 2026, 17:50389first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

*OP* Infinite Revives
199 R$
[INFINITE] JUMPSCARE EVERYONE
189 R$
*OP* Fling Sledgehammer [TROLL]
149 R$
[TROLL] Banana Peel
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Late Night Ramen · other12,597,496 · 100.0% win
First Of Many · welcome7,430,452 · 100.0% win
You Died · progression2,780,524 · 38.7% win
Survived Ending1,387,533 · 18.9% win
Dead Ending · other20,966 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 20265 September 2026
351 measurements spanning 23 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 351
Measured (UTC)% likedChange
5 Sept 2026, 12:5094no change
5 Sept 2026, 11:5094no change
5 Sept 2026, 10:5094no change
5 Sept 2026, 09:5094no change
5 Sept 2026, 08:5094no change
5 Sept 2026, 07:5094no change
5 Sept 2026, 06:5094no change
5 Sept 2026, 05:5094no change
5 Sept 2026, 04:5094no change
5 Sept 2026, 03:5094no change
5 Sept 2026, 02:5094no change
5 Sept 2026, 01:5094no change
5 Sept 2026, 00:5094no change
4 Sept 2026, 23:5094no change
4 Sept 2026, 22:5094no change
4 Sept 2026, 21:5094no change
4 Sept 2026, 20:5094no change
4 Sept 2026, 19:5094no change
4 Sept 2026, 18:5094no change
4 Sept 2026, 17:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.