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[UPDATE] Infinite Nitro Cars

[UPDATE] Infinite Nitro Cars

A Roblox experience owned by CHEAP SPEED.

RacingENdrivingcarsphysics

[UPDATE] Infinite Nitro Cars is a racing experience created on 2025-11-11. It has accumulated 5,638,910 lifetime visits and 12,351 favorites. Currently, 150 players are active. The title holds an 81% like percentage. The game features driving mechanics with nitro cars and obstacle courses.

Description (written by the developer; not a statement by this register)

Our latest update finally adds PASSENGER SEATS and OBBY SAVING, among other things! Check the event for a full changelog! Get ready to reach 1,500 MPH (~2414 KM/H) in the FASTEST nitro car game on Roblox! 🚗 Drive FREE supercars with INFINITE nitro! ⭐ Collect star coins and smash speed barriers to buy new cars, upgrades, and customizations! 💥 Enjoy crashing, jumping, and driving around with realistic physics and suspension! Well... realistic except for the speed, lol ⚠️ Please give us feedback through the Roblox group forums so we can improve! ⚠️ Driving tips: - Press V (or the flip button on mobile) to not only flip your vehicle, but stabilize it if you lose control! - Steering is sharper at lower speeds, so be careful not to spin out! Switching directions too fast is likely to destabilize the car.

Last updated by the developer 22 Aug 2026, 05:50 UTC.

99
playing (measured 22 Aug 2026, 05:50 UTC)
5,748,252
lifetime visits
81%
liked (5,072 👍 / 1,223 👎)
13,058
favourites (2.3 per 1k visits)
11 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9919914910 August 2026 — 145 players21 August 2026 — 122 players21 August 2026 — 129 players21 August 2026 — 151 players21 August 2026 — 167 players22 August 2026 — 177 players22 August 2026 — 199 players22 August 2026 — 130 players22 August 2026 — 119 players22 August 2026 — 130 players22 August 2026 — 99 players10 August 202622 August 2026
11 measurements spanning 11 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–214 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5099-31
22 Aug 2026, 04:50130+11
22 Aug 2026, 03:50119-11
22 Aug 2026, 02:50130-69
22 Aug 2026, 01:50199+22
22 Aug 2026, 00:50177+10
21 Aug 2026, 23:50167+16
21 Aug 2026, 22:50151+22
21 Aug 2026, 21:50129+7
21 Aug 2026, 20:54122-23
10 Aug 2026, 21:45145first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RGB Color Mode
400 R$
Vision GT Hypercar
300 R$
Glowing Neon Material
200 R$
Apollo EVO Hypercar
200 R$
Double Coins
200 R$
Double Nitro Power
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,327,725 · 100.0% win
1,000 MPH 🔥 · other1,890,078 · 96.2% win
Bullseye · other506,681 · 23.9% win
2,500 MPH 🔥🔥 · other417,580 · 18.0% win
5,000 MPH! 🔥🔥🔥 · other209,678 · 9.9% win
Car Obby Complete · progression128,578 · 3.4% win
Scout · welcome29,207 · 2.2% win
City Obby Complete · progression16,499 · 0.70% win
OG Car Obby Complete · progression9,904 · 0.00% win
Explorer · welcome6,244 · 0.50% win
Ice Obby Complete · progression4,423 · 0.70% win
Retrowave Obby Complete · progression3,006 · 0.10% win
Trailblazer · welcome353 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
13 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4981no change
24 Aug 2026, 00:4981no change
22 Aug 2026, 05:5081no change
22 Aug 2026, 04:5081no change
22 Aug 2026, 03:5081no change
22 Aug 2026, 02:5081no change
22 Aug 2026, 01:5081no change
22 Aug 2026, 00:5081no change
21 Aug 2026, 23:5081no change
21 Aug 2026, 22:5081no change
21 Aug 2026, 21:5081no change
21 Aug 2026, 20:5481no change
14 Aug 2026, 00:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.