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Dangerous Trip

Dangerous Trip

A Roblox experience owned by Baltic Invest.

RacingENracingobstacle coursevehicle customization

Dangerous Trip is a racing experience created on 2025-11-22. It has 3,871,375 lifetime visits, 6 current players, 8,266 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

Buckle up and hit the gas in Dangerous Trip! The ultimate Roblox racing adventure where adrenaline-fueled driving meets heart-pounding obstacle courses! Race through epic locations—from city streets and treacherous mountain trails to snowy highways and volcanic wastelands—dodging insane obstacles, jumping massive ramps, and drifting around tight corners like a pro. Master the art of precision driving as you smash through barriers, launch off mega-jumps and NITRO, by outmaneuver deadly traps in non-stop obby action. Start with your basic ride and unlock a garage full of beastly cars: hyper-speed sports cars, monster trucks that crush everything, and even rocket-boosted dragsters, race NOW and rev your engines! 🏆🔥 Thumbs up and favorite for updates!

Last updated by the developer 13 Dec 2025, 21:06 UTC.

6
playing (measured 10 Aug 2026, 15:38 UTC)
3,871,375
lifetime visits
95%
liked (12,737 👍 / 724 👎)
8,291
favourites (2.1 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:387first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Car
249 R$
Monster Truck
199 R$
Cybertruck
99 R$
Infinite Nitro
99 R$
Quad
89 R$
Old Guard
59 R$
Muscle Car
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,071,155 · 100.0% win
Finish! · progression359,039 · 27.9% win
Supporter · other43,013 · 1.5% win
Complete the game 3 times · progression19,778 · 3.5% win
Complete the game 10 times · progression1,395 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3695no change
14 Aug 2026, 03:3695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.