Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
// ROGUESWEEPER [HOTFIX 2]

// ROGUESWEEPER [HOTFIX 2]

A Roblox experience owned by the group of of.

PuzzleENpuzzleminesweepernullscape-inspired

ROGUESWEEPER [HOTFIX 2] is a puzzle experience created on 2025-11-16. It has recorded 1,185,691 lifetime visits and 17,941 favorites. Currently, 26 users are playing. The game holds a 92% like percentage. It is described as a fusion of minesweeper and nullscape, featuring sound design by dripguy and music by windows96.

Description (written by the developer; not a statement by this register)

game HEAVILY inspired by nullscape (go check it out its so peak) !! EPILEPSY WARNING !! <-------------------- --------------------------------------------------------------------------------- do note that the game is still in alpha and there is a TON of bugs credits to dripguy a LOT of the sound design & davizin for some of the icons an unholy fusion of minesweeper and nullscape thank you jorel simpson for the designs of some stuff music by windows96

Last updated by the developer 16 Aug 2026, 06:45 UTC.

26
playing (measured 16 Aug 2026, 19:36 UTC)
1,185,691
lifetime visits
92%
liked (8,425 👍 / 718 👎)
18,257
favourites (15.4 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:3626first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

why would you even buy this
400 R$
donation.rbxm
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

board 10 reached. · progression16,912 · 3.2% win
broke the curse of board 18 · progression2,679 · 0.70% win
true sweeper · progression128 · 0.00% win
you opened a WHAT · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9216 August 2026 — 92 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:3792no change
16 Aug 2026, 19:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.