// ROGUESWEEPER [HOTFIX 2]
A Roblox experience owned by the group of of.
PuzzleENpuzzleminesweepernullscape-inspired
ROGUESWEEPER [HOTFIX 2] is a puzzle experience created on 2025-11-16. It has recorded 1,185,691 lifetime visits and 17,941 favorites. Currently, 26 users are playing. The game holds a 92% like percentage. It is described as a fusion of minesweeper and nullscape, featuring sound design by dripguy and music by windows96.
Description (written by the developer; not a statement by this register)
game HEAVILY inspired by nullscape (go check it out its so peak) !! EPILEPSY WARNING !! <-------------------- --------------------------------------------------------------------------------- do note that the game is still in alpha and there is a TON of bugs credits to dripguy a LOT of the sound design & davizin for some of the icons an unholy fusion of minesweeper and nullscape thank you jorel simpson for the designs of some stuff music by windows96
Last updated by the developer 16 Aug 2026, 06:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 19:36 | 26 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 19:37 | 92 | no change |
| 16 Aug 2026, 19:36 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.